I find even if I use a black camera fade it’s still noticeable sometimes! Even having it fade in after a slight delay it can still happen so there must be more than one bad frame happening sometimes. But yeah this is not acceptable! Most places we do not want a fade anyway and actually need the sharp cut from one shot to the next.
This means using shots inside a sequence is completely useless if you have any animated skeletal meshes… come on!!!
I have this problem in 4.17 and 4.18 in all the projects I work on and I haven’t seen any mention of it being worked on or fixed in later versions of the engine. It’s actually a massive problem because it looks so awful! It ruins a lot of our sequences (we have over 350 sequencer shots in our game so far…)
If this isn’t fixed then I’ll have to go through every sequence in our game that has the problem and re build them without using shots, which will be extremely time consuming.
I started a forum post here: https://forums.unrealengine.com/development-discussion/content-creation/1497709-sequencer-shots-don-t-play-the-first-frame-of-animations but did not hear from anyone.
How can this even be a thing? Surely epic know about this?