Since the 4.13, I have the same problem.
The first frame of my sequences are almost always bad.
Sometime it’s the characters not present.
Sometime I can see the characters where they are in the scene then the next frame Teleport to the sequence animation
Sometime it’s the light completely burning the characters
Sometime if I cut the beginning of the sequence, it show the frame 0 then the real first frame…
Sometime I can see objets pop (like some streaming)
It seems worst when low Frame Rate
It seems worst too if I use the TimeSnaping to 30fps (at 60 and more it’s harder to see the first frame) but I’m not sure.
Is there a way to ask unreal to prepare the rendering and really show the sequence camera when everything is good ?