what option would be the most efficient solution for this case?, i tried smooth sync but is a mess with my game mechanics because i use a spring arm to spawn a projectile actor and it only points to the same point all the time
if there are any alternatives/solution i’ll be grateful to get an answer
i would be pretty grateful if someone could help me
to resume i knew that the client side seems all like it should be, so i just replicated it to both sides server and client the direction of the camera from the client side. ik that all im saying its making no sense but i hope the image could clarify what i just explained.
very simple solution, ik i shoulnt do this but wink wink https://rb.gy/9afec3 if this could be useful to anyone.