How to fix rubberbanding in Unreal Engine?

How i can make the player in the client side not jittery/rubberbanding like in this video:

laggy Movement in client side video

what option would be the most efficient solution for this case?, i tried smooth sync but is a mess with my game mechanics because i use a spring arm to spawn a projectile actor and it only points to the same point all the time

if there are any alternatives/solution i’ll be grateful to get an answer

i would be pretty grateful if someone could help me

nevermind i just changed some mechanics and used smooth Sync, because for the spawn of the object i needed the camera rotation this is what i did:

to resume i knew that the client side seems all like it should be, so i just replicated it to both sides server and client the direction of the camera from the client side. ik that all im saying its making no sense but i hope the image could clarify what i just explained.
very simple solution, ik i shoulnt do this but wink wink :wink: https://rb.gy/9afec3 if this could be useful to anyone.

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