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how to fix package Error: Shader Compiling thread exception:

hi guys.
i just create a sample new project. and build package for android. any coding… any actions…
but i received error logs. anyone knows? how to fix it?
system - windows 10 pro x64(build 14393), DirectX 12, ryzen 1700x
here’s logs…

UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:261] 0]LogWindows:Error: begin: stack for UAT
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:270] 0]LogWindows:Error: === Critical error: ===
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:280] 0]LogWindows:Error:
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:290] 0]LogWindows:Error: Fatal error: [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 843]
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:300] 0]LogWindows:Error: Shader Compiling thread exception:
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:310] 0]LogWindows:Error: Fatal error: [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 220]
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:320] 0]LogWindows:Error: ShaderCompileWorker crashed!
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:331] 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000010
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:341] 0]LogWindows:Error: Fatal error!
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:351] 0]LogWindows:Error:
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:361] 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000010
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:371] 0]LogWindows:Error:
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:381] 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:391] 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:401] 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:411] 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:421] 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:431] 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:441] 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:451] 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:461] 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:471] 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:481] 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:491] 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:501] 0]LogWindows:Error: ShaderCompileWorker.exe
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:512] 0]LogWindows:Error: ShaderCompileWorker.exe
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:522] 0]LogWindows:Error: ShaderCompileWorker.exe
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:532] 0]LogWindows:Error: ShaderCompileWorker.exe
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:542] 0]LogWindows:Error: ShaderCompileWorker.exe
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:552] 0]LogWindows:Error: ShaderCompileWorker.exe
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:562] 0]LogWindows:Error: KERNEL32.DLL
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:572] 0]LogWindows:Error: ntdll.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:582] 0]LogWindows:Error: ntdll.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:592] 0]LogWindows:Error:
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:602] 0]LogWindows:Error:
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:612] 0]LogWindows:Error:
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:622] 0]LogWindows:Error: KERNELBASE.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:633] 0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:643] 0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:653] 0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:664] 0]LogWindows:Error: UE4Editor-Engine.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:674] 0]LogWindows:Error: UE4Editor-Engine.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:684] 0]LogWindows:Error: UE4Editor-Engine.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:694] 0]LogWindows:Error: UE4Editor-Engine.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:704] 0]LogWindows:Error: UE4Editor-Engine.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:714] 0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:724] 0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:734] 0]LogWindows:Error: KERNEL32.DLL
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:744] 0]LogWindows:Error: ntdll.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:754] 0]LogWindows:Error: ntdll.dll
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:764] 0]LogWindows:Error:
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:774] 0]LogWindows:Error:
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:784] 0]LogWindows:Error:
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:794] 0]LogWindows:Error:
UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:804] 0]LogWindows:Error: end: stack for UAT
UATHelper: 패키징 (안드로이드 (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Administrator\Documents\Unreal Projects\BatteryCollector\BatteryCollector.uproject; see log C:\Users\Administrator\AppData
UATHelper: 패키징 (안드로이드 (ETC1)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults:Error: 오류 Unknown Cook Failure