How to fix overly fast Mixamo animations?

My character which is now using a skeletal mesh from mixamo and it is using animations from mixamo. The animations work fine except that they move the player around like he trying to be the medieval equivelent of the flash. So how do I fix that? Also, note I am using a copy of animation starter’s blueprint with the mixamo animation being placed where the starter’s is supposed to be.

UE4 Third Person template

https://www.mixamo.com/#/
from mixamo: knight de pelegrini and the pro sword and shield pack