I have tried to fix a bug that happens when standing on and object and grabbing it here is the fix I made, but when grabbing and jumping on the object it’s not working, any help for that?
Bumping the question, as I’m also wondering how to work around the flying issue.
Any ideas?
I can’t find a solution to it anywhere
I kind of fixed it with the physics handle component, in the details of the component try to set InterpolationSpeed to 40 and increase the damping & stiffness value.