Hoping this is where this belongs. I first want to say that I do NO C++ on my game. But recently all my NPCs stopped moving, and I’ve done everything I can think of from removing the nav mesh, resizing the nav mesh, and even created brand new test NPCs that work fine in a “test” game I created, but do not work here.
Was watching the Output Log as my actual game project loaded in (the one where the pawns stopped working) and saw this go by:
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: Cast(NewUpdatedComponent->GetOwner()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PawnMovementComponent.cpp] [Line: 22]
LogOutputDevice: Error: FloatingPawnMovement must update a component owned by a Pawn
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffdcb052fb2 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffdcb031e7a UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffdca73f6b6 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffdca745a5c UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffdca72e7d0 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffdca749fb9 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffdcb8219f6 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffdcb821f2f UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffdf805319e UnrealEditor-Kismet.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffdf80504a0 UnrealEditor-Kismet.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffdfb3f78ac UnrealEditor-UnrealEd.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffdfb3f47e7 UnrealEditor-UnrealEd.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffdfc04ea06 UnrealEditor-UnrealEd.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff714c18af2 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff714c3d28c UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff714c3d37a UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff714c40854 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff714c56984 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff714c59d7a UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffedbc1257d KERNEL32.DLL!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffedd4caa58 ntdll.dll!UnknownFunction
Considering this references PawnMovementComponent.cpp I’m assuming whatever is wrong is why my pawns no longer move.
How can I fix?
(Also, if it helps, my project complains about a .target file needing to be rebuilt. If I tell it to go ahead, the message goes away, but nothing happens and I have to restart everything and tell it not to rebuild. Again, I have NO idea why this is happening and has been happening for months now. So if you know a way to get rid of this, too, that would be appreciated.)
Thanks!
-Marc