Hi. I followed your steps.
- I updated my drivers
- Nanite was already disabled on my tile cube meshes
- Disabled “Support hardware ray tracing”
I changed the reflection capture resolution but it did not appear to have an effect.
I went and changed my reflection method to Screen Space and it look less chaotic and slightly less noisy compared to the Lumen reflections. I’m still trying to figure out how to smooth out the screen space reflections. Though after changing to screen space reflection, my water material/pool area started shining a green light now at certain camera angles (See 3rd screenshot). I’m not sure what the cause of that is yet.
with screen space reflection method.
with screen space reflection method.
Green light now appearing from water material/pool area at certain camera angles after changing from Lumen to screen space reflection method.