How to fix my select and translate object?

So first of all , i have imported a static mesh i made from 3ds max.However i am having a problem. The select and translate object tool is not at the same place as the mesh itself. Take a look at this picture:

Any help is appreciated :slight_smile:

Hi Slamyr,

Unreal Engine 4 currently does not support imported pivots for each mesh. For this reason, when you export your mesh from your modeling application you will need to center up the object with the world origin. This way when it’s imported into UE4 it will retain the same pivot you used in your modeling application.

This is something that is on the “To Do” list for the future, but hasn’t been added yet.

Thank you!

Tim

Thanks for the answer ! But my question now is where and how do you center up the object with the world origin? :slight_smile:

You have to do this in your modeling application.

Well in 3ds max it is perfectly placed look :

Without seeing what your world grid is like in max (hit g to show grid) and without the translation position for the XYZ showing at the bottom the image you have here is not indicative of the meshes position in 3d space.

  1. This is the meshes local pivot, which is not considered when importing from an FBX file into UE4.
  2. This is the world origin where you need to center the mesh up to.
  3. This is the location of the selected object in 3D space and as you can see for my object the pivot is not located at the World origin of 0,0,0.

With this in mind, you’ll want to center up the object to the 0,0,0 world origin in order for this to use the local pivot you want, otherwise it will continue to be offset like this.

No problem. A lot of people who have started in Unity or other engines that did this automatically, it can be confusing. It’s all part of the learning process and there is a feature request in for this that I hope one day gets implemented so that this doesn’t have to be a worry for anyone.

Glad you’ve got it sorted now. :slight_smile:

Oh ok man i feel stupid thanks a lot for the help mate keep it up :smiley: