How to fix my flying static mesh?

Hello,

Here I made a video about my static mesh than I can edit and play with :

I’ve follow some tutorials and mix them all to creat my own Blueprints :slight_smile:

I need a Mesh fully editable and the possibility to put component (like the Hover component I drop).

So now I can go forward, back, strafe left and right, turn left right up and down, but !
When I put my mouse to up it’s ok my mesh go up. Then if I turn and be front of the negative axis my controller invert the Y and I have to put my mouse down to go up and up to go dwn…
I try to put a “get world location” to it but I’m too newbie for that -_-
How can I fix that please?

And !

I would like to know if I can do something to keep my mesh align to the ground when I’m flying. I mean when I move my mesh, the physics make it roll… I don’t want that.

Then, if I fix that I will get my fully editable static mesh controller and it will be so great :smiley:

Thanks a lot

I find the Rotation issue :
http://www.mediafire.com/convkey/1ba4/tkyd48gjc7z3dde6g.jpg

Just have to check the constraints rotation lock X box. Thanks !

Only need the Y axis invert or get world location problem to be fix :’(

Here the part in my blueprint :
https://www.mediafire.com/convkey/df62/u9tor8ip3yn4t836g.jpg