I’m trying to rotate an object by dragging the mouse while interacting with another object, but the rotation isn’t responding correctly. Does anyone know the proper Blueprint setup or best approach to achieve smooth drag-to-rotate behavior in Unreal Engine? any tips are appreciated!
Hey @familoma how are you?
I think one great way to do this is by following this tutorial:
It teaches how to implement rotation using buttons and mouse drag. To see how it is implemented for mouse drag you need to watch it after min 6:10 but I highly recomend you to watch the full video!
I think it will help you a lot, but I’d like to understand better what you mean by “while interacting with another object” if you need more help! If that’s the case, could you describe with more detail what are you trying to achieve?