This can also be solved by changing the optimization setting of SkeletalMeshComponent. In B_Hero_Area blueprint, the “Visibility Based Anim Tick Option” was set to “Always Tick Pose”, changing it to “Always Tick Pose and Refresh Bones”, as same as the B_Hero_ShooterMannequin, solves the problem.
Your post about set hidden in game give me the inspiration! Thank you!
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