How to Fix Lyra Top-Down Animation?

Hi, I am trying to adapt the Lyra starter to a twin-stick shooter by working with the arena template. Unfortunately, the character’s animations seem to be broken for the arena template in the latest version (A-pose). I’m using a fresh version, so I know it’s not anything I did.

I’m puzzled because the Lyra templates for third person and top-down are pretty different, and most of the information is for the third person template.

Thanks, and let me know if there is something obvious I’m missing.

Hi there,
I checked and is happening at current 5.0.3.
To my surprise, I just unchecked Set Actor Hidden in Game and it works. Check again, and it fails to A-Pose. More than likely is a bug or a conflicting condition (if is hidden, do nothing) in the initialization workflow.


image

This was recently broken again in 5.5

The callback for the init state needs to changed to InitState.Spawned.
(This is what is used in the shooter version B_Hero_Explorer)

Spot on! Thanks for sharing.


This can also be solved by changing the optimization setting of SkeletalMeshComponent. In B_Hero_Area blueprint, the “Visibility Based Anim Tick Option” was set to “Always Tick Pose”, changing it to “Always Tick Pose and Refresh Bones”, as same as the B_Hero_ShooterMannequin, solves the problem.
Your post about set hidden in game give me the inspiration! Thank you!