How to Fix Lyra Top-Down Animation?

Hi, I am trying to adapt the Lyra starter to a twin-stick shooter by working with the arena template. Unfortunately, the character’s animations seem to be broken for the arena template in the latest version (A-pose). I’m using a fresh version, so I know it’s not anything I did.

I’m puzzled because the Lyra templates for third person and top-down are pretty different, and most of the information is for the third person template.

Thanks, and let me know if there is something obvious I’m missing.

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Hi there,
I checked and is happening at current 5.0.3.
To my surprise, I just unchecked Set Actor Hidden in Game and it works. Check again, and it fails to A-Pose. More than likely is a bug or a conflicting condition (if is hidden, do nothing) in the initialization workflow.


image

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This was recently broken again in 5.5

The callback for the init state needs to changed to InitState.Spawned.
(This is what is used in the shooter version B_Hero_Explorer)

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Spot on! Thanks for sharing.


This can also be solved by changing the optimization setting of SkeletalMeshComponent. In B_Hero_Area blueprint, the “Visibility Based Anim Tick Option” was set to “Always Tick Pose”, changing it to “Always Tick Pose and Refresh Bones”, as same as the B_Hero_ShooterMannequin, solves the problem.
Your post about set hidden in game give me the inspiration! Thank you!

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