How to fix lod drop?

I was just tinkering with some modular assets when all of a sudden the LOD dropped on all of them at once. I’m not sure what I could have done. I was importing a 3d book from Quixel at the time. Maybe I accidently hit a shortcode? Help! :joy: I can’t figure out how to undo it.

Screenshot 2022-04-08 115530

Screenshot 2022-04-08 121754

I am getting this. Don’t know if it’s related.

It’s totally related. Use the console command

r.Streaming.PoolSize 2000

for instance

Thanks, that’s good to know.

When you’re using the editor, the buffer keeps filling, and never gets emptied.

In a production build, this does not happen, the system manages the buffer correctly.

You do still have to make sure you don’t end up with too many textures loaded for you target hardware.