How to fix Load Errors in Unreal Engine?

I was having major hardware issues with my normal PC and had to transfer my files to a USB to work on them via my laptop. But I keep getting these load errors saying that the files were saved in a version that is not backwards compatible with what I’m currently running. I’ve triple checked that I have the correct plugins and such, so I’m not sure what would be causing the errors.

That confuses me though because the version is the exact same as the one I used on my tower PC.

I don’t have any versions prior to the one I’ve been working on, and I certainly don’t have any earlier versions of the project especially with my PC away for repairs. Is there any way I can fix this? This is a huge school project due at the end of next semester and I don’t have the time to redo all three of these things if I want to complete the assignment on time.

i used to get those errors when using a project in windows and linux.

it sometimes happens if one of the engines is a different minor. eg 5.6.0 vs 5.6.1

i use the source build on linux, and on windows the epic store one. i think i get some warnings when packaging about “the asset has no version” but not that warning you show.

i’m not sure if you have to reopen and resave those assets to get rid of the warning.

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