How to fix it?

Wrong way to move item if inspecting it
![alt text][1]

Blueprint

not quite sure what you’re going for but you’ll probably want to get a reference to the camera’s rotation and rotate in relation to that.
for example to make the card face you that’s just the cameras rotation plus or minus 180 on the local z axis.

The sequence node makes no sense. You play your timeline forward and the same frame/next frame you reverse it from end. I think Flip Flop is what you wanted.

If you take an object from behind, the object does not change the direction of movement, as if you take it from the front. I need that I take a front, it moves to the left, if I take from behind it moves to the left, but not to the right

If you take an object from behind, the object does not change the direction of movement, as if you take it from the front. I need that I take a front, it moves to the left, if I take from behind it moves to the left, but not to the right

How to move item relatively first person camera?

How to move item relatively first person camera?

Problem solved, thank you.