How to fix "Integer + Integer” is calculated twice in Blueprints.

This was the problem. I noticed the debug sting I put in place was triggering twice as well every time I went trough the trigger box. Turns out it was because I had “Generate Overlap Events” set to true on my Vehicle static mesh. Came to that conclusion via this forum post →
OnComponentBeginOverlap firing twice
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Thanks @EliasWick :slight_smile: