How to Fix Found Invalid Data while Decoding Error?

This error happens when I try to launch or package my game. I have visual studio 2019 installed. I am also very new to UE4. This is the error log I get.


LogPlayLevel: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Creating Staging Manifest...
LogPlayLevel: Error: ERROR: System.IO.InvalidDataException: Found invalid data while decoding.
LogPlayLevel:           at GroupIconResource.ReadIconHeader(BinaryReader Reader) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 147
LogPlayLevel:           at GroupIconResource.FromIco(String FileName) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 70
LogPlayLevel:           at BaseWinPlatform.StageBootstrapExecutable(DeploymentContext SC, String ExeName, FileReference TargetFile, StagedFileReference StagedRelativeTargetPath, String StagedArguments) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 131
LogPlayLevel:           at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 92
LogPlayLevel:           at Win64Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 531
LogPlayLevel:           at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 642
LogPlayLevel:           at Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 3728
LogPlayLevel:           at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 209
LogPlayLevel:           at BuildCookRun.ExecuteBuild() in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
LogPlayLevel:           at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
LogPlayLevel:           at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 539
LogPlayLevel:           at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 509
LogPlayLevel:           at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 176
LogPlayLevel:           at AutomationTool.Program.<>c__DisplayClass1_0.b__2() in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88
LogPlayLevel:           at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 731
LogPlayLevel:           at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88
LogPlayLevel:        (see C:\Users\DJFRE\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 1
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.255878
LogPlayLevel: BUILD FAILED

Anyone Know How to Fix This? Thanks!

Hey I’m also getting this error. Did you find a way to fix it? Thanks in advance!