Hello everyone,
I’m trying to create an explosion animation for when my player character crashes into a wall. It is working fine with my current blueprint setup, however it only plays the animation once. After you crash into a wall for the second time, it doesn’t show the explosion animation anymore. I think it is due to the Set Looping, but I’m not sure how else to handle this.
How do I fix this? Any help is appreciated!
Here is my blueprint: Collision death (works) posted by shaymin | blueprintUE | PasteBin For Unreal Engine