How to fix flipbook animation only playing once

Hello everyone,

I’m trying to create an explosion animation for when my player character crashes into a wall. It is working fine with my current blueprint setup, however it only plays the animation once. After you crash into a wall for the second time, it doesn’t show the explosion animation anymore. I think it is due to the Set Looping, but I’m not sure how else to handle this.

How do I fix this? Any help is appreciated!

Here is my blueprint: Collision death (works) posted by shaymin | blueprintUE | PasteBin For Unreal Engine

to anyone dealing with the same issue, I fixed this myself by simply adding Play (Sprite) as seen in the picture

Now the explosion animation is playing once, everytime the player character crashes.

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