I’m having an issue with my dynamic main light in my RTS level (acting as the Sun). The light currently fades into darkness depending on the camera angle or distance from the character.
In this video you can clearly see the light fading in and out with the characters just moving their heads around:
The action is happening close to a corner in the level, so yes, a bit far from the center of the level. The light itself is supposed to be constant (as in, there is no day/night transition or animation) and I am using atmospheric fog, skylight, directional light, and sky sphere
After looking at several settings I have managed to fix the issue by deactivating the Auto Exposure settings within the Project Settings, and adjusting my directional light and skylight settings accordingly.
Thanks for your assistance and the time you’ve taken to try and help. It’s much appreciated.
Hello @LEP1981, I’m developing a multiplayer first-person shooter. I have a request from you, do you have an e-mail address where I can reach you? If you want, we can continue to talk about it here.