How to fix cook failure?

UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 1h 27m 2s (5222.83 seconds)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 48,380, among them cache hits 5,380 (11.12%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 30,657 distinct input hashes that result in 15,590 distinct outputs (50.85%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 462.85 MiB of 1.20 GiB budget. Usage: 37.67%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 30,657
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 30,657, completed 30,657 (100%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 3.44 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 372.71 s, longest 1555.95 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 15.25 s, max 223.95 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 387.96 s, max 1557.58
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 47.06 KiB, min 2.262 KiB, max 112.434 KiB
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4155.79 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 3,655 batches (only local compilation was used), average 8.39 jobs/batch
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 7.38 jobs/sec
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 46,430.878 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 3,396.937 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 7.32%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 11.17 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FCloudRenderViewPS001 (compiled 1 times, average 39.03 sec, max 39.03 sec, min 39.03 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FCloudRenderViewPS100 (compiled 1 times, average 21.62 sec, max 21.62 sec, min 21.62 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 17.08 sec, max 17.08 sec, min 17.08 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 15.04 sec, max 15.04 sec, min 15.04 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVolumetricCloudShadowPS (compiled 1 times, average 8.95 sec, max 8.95 sec, min 8.95 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 5.79% of total time (compiled 1704 times, average 1.58 sec, max 80.95 sec, min 0.45 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.56% of total time (compiled 1610 times, average 1.60 sec, max 79.37 sec, min 0.34 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.02% of total time (compiled 1130 times, average 2.06 sec, max 43.83 sec, min 0.31 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 4.88% of total time (compiled 1130 times, average 2.00 sec, max 63.99 sec, min 0.36 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.87% of total time (compiled 1130 times, average 2.00 sec, max 82.18 sec, min 0.50 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 5,245.26s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+ENGINE+Unreal+Engine+UE_5.3\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 1h 27m 30s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure