3dRaven
(3dRaven)
2
Use box colliders in place of the generated ones or make a proxy collision via a 3d program
Look at the collision section
UBX_[RenderMeshName]_##
UCP_[RenderMeshName]_##
USP_[RenderMeshName]_##
UCX_[RenderMeshName]_##
Or auto-generate the collision from within unreal