How to fix CAMERA LAG? ( RInterP )

Hi all,

Need Back Up!

I’m testing a Camera where it pivots to a Vector Point but i has a slight problem, when I stop moving my First-Person Character, the camera feels like it hit a wall then bounced backed, how do I fix this?

See the end of the video:

Also here is my BP, I increased the rInterp Speed but the result isn’t smooth, the camera is like shaking whenever I stop moving.

any solution for this problem?

THANKS-

• we can’t see how you generate Target value
• perhaps the springarm has Rotation Lag enabled?
• I’d skip the rInterp and try springarm lag only, see if you like the behaviour

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Hi everyone? :sweat_smile:

i dont have a spring arm (IDK how to use it :sweat_smile: ) but i did play with spring arm’s lag and it did nothing, yes i skipped RINTERP and just used LERP :smiley:

tho it still has problem, when i start playing this at RUN time, my camera immdiatly spins, im trying to fix it now,

thanks!

i think the problem maybe coz of the Time line, is there another way to get my Alpha for Lerp (Rotator) ?

ty!

turns out, i dont need the time line just put 1 to my Alpha Lerp ! THanks Bro!

Since you’re using Control Rotation, you do not need any script for behaviour like this:

  • the camera is attached via a springarm (called CameraBoom here) that smoothly interpolates rotation:


You’d need script for more nuanced behaviour, ofc.

turns out, i dont need the time line just put 1 to my Alpha Lerp

If alpha is 1, you’re not even using Lerp… Might as well plug in data directly into what needs it.

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yes, I tried these settings when I was experimenting with spring arm, for some reason it it didn’t work out for me, so I deleted the spring arm.

maybe coz I was on a first person? where it is too zoomed in and when I pick a point to pivot my cam, the movement is so noticeable at a near distance? not sure,

I’ll try this on a fresh template with rInterp bp one and see if it works,

also, with alpha being 1, yes, it gave me a jaggy movement, the result is same as the rInterp with a high Interp Speed,

so, I placed back the Timeline and fixed the initial rotation bug I had at startup, and it went well.

Thanks for helping me out, i really appreciate it!

btw, is CameraBoom and spring arm are the same? confuses me all the time xD

And I don’t blame you. It’s the same, just renamed:

image

We should be happy the default template does not call it a Selfie Stick :innocent:

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HAHAH SELFIE STICK xDD,

isee , thanks thanks

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