I’m testing a Camera where it pivots to a Vector Point but i has a slight problem, when I stop moving my First-Person Character, the camera feels like it hit a wall then bounced backed, how do I fix this?
See the end of the video:
Also here is my BP, I increased the rInterp Speed but the result isn’t smooth, the camera is like shaking whenever I stop moving.
• we can’t see how you generate Target value
• perhaps the springarm has Rotation Lag enabled?
• I’d skip the rInterp and try springarm lag only, see if you like the behaviour
yes, I tried these settings when I was experimenting with spring arm, for some reason it it didn’t work out for me, so I deleted the spring arm.
maybe coz I was on a first person? where it is too zoomed in and when I pick a point to pivot my cam, the movement is so noticeable at a near distance? not sure,
I’ll try this on a fresh template with rInterp bp one and see if it works,
also, with alpha being 1, yes, it gave me a jaggy movement, the result is same as the rInterp with a high Interp Speed,
so, I placed back the Timeline and fixed the initial rotation bug I had at startup, and it went well.
Thanks for helping me out, i really appreciate it!
btw, is CameraBoom and spring arm are the same? confuses me all the time xD