So here’s the problem I’m having. The player camera doesn’t go through walls, but it does go through the skeletal mesh.
Demonstration:
I decided to see how it was done in Silent Hill 2, which is also on UE 5.
Demonstration:
And I understand that this can be solved by simply hiding the skeletal mesh when the camera is very close to it.
Demonstration:
Here are my blueprints of this solution: