Does the Estus object have collision?
Spring arm pushes itself very close to the character if there is something blocking it.
In the Estus Collision Responses, set Trace Responses → Camera → Ignore.
Does the Estus object have collision?
Spring arm pushes itself very close to the character if there is something blocking it.
In the Estus Collision Responses, set Trace Responses → Camera → Ignore.
I’m trying to make something that looks like dark souls and i’ve made an animation where the character drinks from a flask. When the flask spawns in at the beginning of the animation the camera glitches inside the character for a moment if it’s under a certain angle.
Any ideas on how do i fix that?
I have attached images of my blueprint
wow, i somehow didn’t think about collision at all. I just turned it off and it’s fine now. thank you!!