How to fix broken functionality for IOS in-app-purchases on UE4.16

In another AnsweHub post, a dev recommended to change the bUsesStoreV2 flag in the IOS.ini file to false. It apparently worked for some; I haven’t had a chance to test it out myself yet. (Other AnswerHub post: iOS In-App purchases on TestFlight come back as "Not Allowed" - Mobile - Epic Developer Community Forums)