How to fix bones on an attached skeletal mesh from disjointing?

I have a tool here I’m calling a cable that I want attached to a vr hand simulated physics static mesh. Each rectangle of the cable is a bone, and the first bone attaches to the hand properly using the AttachActorToActor node in blueprint.

But the rest of the bones fall to the ground, losing the attachment to the hand, it should look like this

Any ideas what’s causing the other bones to ignore the connection to the first bone?

Update: I did fix this a while ago but don’t remember how now, let me know if you want to know!