Hi! Is there a way to remove these artifacts and make the text readable?https://www.youtube.com/watch?v=uJj8ii23_Cw And, what could be the cause of this? If i scroll through the text, it will break up into grains. Space parameter set to World, if set to Screen there are no problems.
Hi, if its a normal widget that is added to viewport, is the text still breaking? or only when its 3d world? above mesh
Only if it’s 3d widget. If it’s UI it looks good. This could be due to the fact that Unreal Engine 5 uses upscaling. I have searched for games created with UE5, and even there, there is this issue. It is just minimized somewhere, but there are still blurring and all these artefacts.
what if we put border or an image in background and put their alpha to .5 or 0 and maybe in that way, blurry texts can be avoided while scrolling while in 3d space maybe?
No, it didn’t work. The problem is with TAA and TSR. If you use any other anti-aliasing technique, the widget will work fine.