My editor crashed while testing game and now it always freezes/hangs at 73% when opening the project. The last of the log (Below) mentions a function I have had an issue with for a while. Originally the project would open fine but I would always have to go into the WB_InGame blueprint and refresh some nodes and compile before I could run the game in the editor. I had never heard of WheeledVehicle until this log and it is not referenced in the WB_InGame bp so I don’t know how this is showing in the log. WheeledVehicle is an Unreal script from the starter content I believe. I don’t know how to fix this because I usually stick with C++ and can fix issues like this in VS but I cant see how I could fix a BP if I can’t open the project. Any suggestions?
[2020.03.16-10.17.02:650][ 0]LogBlueprint: Error: [Compiler WB_InGame] Could not find a function named “GetUseText” in ‘WheeledVehicle’.
Make sure ‘WheeledVehicle’ has been compiled for GetUseText