How To Fix Blueprint If Can't Open Project

My editor crashed while testing game and now it always freezes/hangs at 73% when opening the project. The last of the log (Below) mentions a function I have had an issue with for a while. Originally the project would open fine but I would always have to go into the WB_InGame blueprint and refresh some nodes and compile before I could run the game in the editor. I had never heard of WheeledVehicle until this log and it is not referenced in the WB_InGame bp so I don’t know how this is showing in the log. WheeledVehicle is an Unreal script from the starter content I believe. I don’t know how to fix this because I usually stick with C++ and can fix issues like this in VS but I cant see how I could fix a BP if I can’t open the project. Any suggestions?

[2020.03.16-10.17.02:650][ 0]LogBlueprint: Error: [Compiler WB_InGame] Could not find a function named “GetUseText” in ‘WheeledVehicle’.
Make sure ‘WheeledVehicle’ has been compiled for GetUseText

Hi,

You could try this but save a backup copy of the project first in case it doesn’t work.

Try the steps below but if it doesn’t work, go into the Source folder and open the WheeledVehicle source file and comment out all the variables and functions related to GetUseText. Then repeat the steps below.

Delete the .sin, Saved, Intermediate, Build, Binaries and .vs files in the project directory.
Then double click the uproject file to start rebuilding the project.
Then right click the uproject and generate Visual Studio project files.
In the editor, go to file>> refresh Visual Studio project, then file >> Open Visual Studio project.

Hope it helps.