How to fix AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) error?

Hello,
Please help me understand how to fix this error during packaging.
“AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) error”
Many thanks in advance. By the way everything worked fine untill I installed some plugins and software for multiuser editing.
This is the log file:

Log started at 11.02.2024 1:21:48 (2024-02-10T19:21:48Z)
Starting AutomationTool…
Parsing command line: -ScriptsForProject=“C:/Users/Admin/Documents/Unreal Projects/Game001/Game001.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52811 -project=“C:/Users/Admin/Documents/Unreal Projects/Game001/Game001.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Admin/Documents/Unreal Projects/Game001/Game001.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -SkipCookingEditorContent -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=D:/game_exe -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
Found project file: C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject
Found 2 scripts to execute:
Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=52811, project=C:/Users/Admin/Documents/Unreal Projects/Game001/Game001.uproject)
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/Admin/Documents/Unreal Projects/Game001/Game001.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, SkipCookingEditorContent, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=D:/game_exe, clientconfig=Shipping, nodebuginfo, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=C:\Program Files\Epic Games\UE_5.3
UnrealEngine ver. 5.0.0
Initializing script modules…
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.15 s.
IsBuildMachine=False
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.3
SetEnvVar uebp_LogFolder=C:/Users/Admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3
DeleteDirectoryContents(C:/Users/Admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3)
SafeDeleteFile C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.02.11-00.43.27.txt
SafeDeleteFile C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.json
SafeDeleteFile C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt
SafeDeleteFile C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-Game001-Win64-Shipping.json
SafeDeleteFile C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-Game001-Win64-Shipping.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/Admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3
SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
SafeFileExists C:\WINDOWS\system32\mount.exe=False
SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
SafeFileExists C:\WINDOWS\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.8.34525.116)
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
Command Environment settings:
CmdExe=C:\WINDOWS\system32\cmd.exe
EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=C:/Program Files/Epic Games/UE_5.3
LogFolder=C:/Users/Admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3
MountExe=C:\WINDOWS\system32\mount.exe
FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
RobocopyExe=C:\WINDOWS\system32\robocopy.exe
TimestampAsString=2024-02-11_01.21.48
AutomationToolDll=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll

No config file at C:\Users\Admin\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Admin\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Cleaning up project rules folder
DeleteDirectoryContents(C:\Users\Admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules)
SafeDeleteFile C:\Users\Admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-179edf4fcd9bc179b248d076e57028b3.dll
SafeDeleteFile C:\Users\Admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-179edf4fcd9bc179b248d076e57028b3.pdb
SafeDeleteFile C:\Users\Admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-179edf4fcd9bc179b248d076e57028b3Manifest.json
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands…
Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=52811, project=C:/Users/Admin/Documents/Unreal Projects/Game001/Game001.uproject)
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/Admin/Documents/Unreal Projects/Game001/Game001.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, SkipCookingEditorContent, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=D:/game_exe, clientconfig=Shipping, nodebuginfo, nocompile)
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject=True
Setting up ProjectParams for C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘GraphNUnrealPlugin’ for platform/configuration
Ignoring plugin ‘GitSourceControl’ for platform/configuration
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Looking for targets for project C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject
Searching for target rule files in C:/Users/Admin/Documents/Unreal Projects/Game001
Found 8 target rule files:
C:\Users\Admin\Documents\Unreal Projects\Game001\Intermediate\Source\Game001.Target.cs
C:\Users\Admin\Documents\Unreal Projects\Game001\Intermediate\Source\Game001Client.Target.cs
C:\Users\Admin\Documents\Unreal Projects\Game001\Intermediate\Source\Game001Editor.Target.cs
C:\Users\Admin\Documents\Unreal Projects\Game001\Intermediate\Source\Game001Server.Target.cs
C:\Users\Admin\Documents\Unreal Projects\Game001\Intermediate\Source\Game001.Target.cs
C:\Users\Admin\Documents\Unreal Projects\Game001\Intermediate\Source\Game001Client.Target.cs
C:\Users\Admin\Documents\Unreal Projects\Game001\Intermediate\Source\Game001Editor.Target.cs
C:\Users\Admin\Documents\Unreal Projects\Game001\Intermediate\Source\Game001Server.Target.cs
SafeFileExists C:\Users\Admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-179edf4fcd9bc179b248d076e57028b3.dll=False
Compiling targets DLL: C:\Users\Admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-179edf4fcd9bc179b248d076e57028b3.dll
Compiling C:\Users\Admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-179edf4fcd9bc179b248d076e57028b3.dll: Assembly does not exist
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Creating target rules object: Game001Target
Adding target: Game001Target (Game)
Creating target rules object: Game001ClientTarget
Adding target: Game001ClientTarget (Client)
Creating target rules object: Game001EditorTarget
Adding target: Game001EditorTarget (Editor)
Creating target rules object: Game001ServerTarget
Adding target: Game001ServerTarget (Server)
Loading ini files for C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=D:\game_exe
BaseStageDirectory=C:\Users\Admin\Documents\Unreal Projects\Game001\Saved\StagedBuilds
ConfigOverrideParams=-
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=(null)
Client=False
ClientConfigsToBuild=Shipping
ClientCookedTargets=Game001
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=True
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook= (Use Defaults)
EditorTargets=Game001Editor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=True
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
RetainStagedDirectory=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64]
ProjectExePaths=[Win64, C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\Game001.exe]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=Game001
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
************************* UseParallelExecutor: False
SafeDeleteFile C:\Users\Admin\Documents\Unreal Projects\Game001\Intermediate\Build\Manifest.xml
Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Game001 Win64 Shipping -Project=“C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject” -Manifest=“C:\Users\Admin\Documents\Unreal Projects\Game001\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\Admin\Documents\Unreal Projects\Game001” -skipdeploy -log=“C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-Game001-Win64-Shipping.txt”
Log file: C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-Game001-Win64-Shipping.txt
Creating makefile for Game001 (manifest ‘C:\Users\Admin\Documents\Unreal Projects\Game001\Intermediate\Build\Manifest.xml’ not found)
Writing manifest to C:\Users\Admin\Documents\Unreal Projects\Game001\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 1.44 seconds
Took 1,54s to run dotnet.exe, ExitCode=0
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\Game001-Win64-Shipping.exe=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\Game001-Win64-Shipping.exe=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\Game001-Win64-Shipping.pdb=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\Game001-Win64-Shipping.pdb=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\Game001-Win64-Shipping.target=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\Game001-Win64-Shipping.target=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbb.dll=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbb.dll=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbb.pdb=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbb.pdb=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbb12.dll=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbb12.dll=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbbmalloc.pdb=True
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbbmalloc.pdb=True
SafeDeleteFile C:\Users\Admin\Documents\Unreal Projects\Game001\Intermediate\Build\Manifest.xml
Build products *******
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\D3D12\D3D12Core.dll=True
C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\Game001-Win64-Shipping.exe=True
C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\Game001-Win64-Shipping.exe
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\Game001-Win64-Shipping.pdb=True
C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\Game001-Win64-Shipping.pdb
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\Game001-Win64-Shipping.target=True
C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\Game001-Win64-Shipping.target
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\OpenImageDenoise.dll=True
C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\OpenImageDenoise.dll
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbb.dll=True
C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbb.dll
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbb.pdb=True
C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbb.pdb
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbb12.dll=True
C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbb12.dll
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbbmalloc.dll=True
C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbbmalloc.dll
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbbmalloc.pdb=True
C:\Users\Admin\Documents\Unreal Projects\Game001\Binaries\Win64\tbbmalloc.pdb
End Build products *******
Build command time: 1.56 s
********** BUILD COMMAND COMPLETED **********
SafeFileExists C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject
Commandlet log file is C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.11-01.21.52.txt
SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject” -run=Cook -TargetPlatform=Windows -unversioned -skipeditorcontent -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.11-01.21.52.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: Game001
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.3-CL-29314046”
LogCsvProfiler: Display: Metadata set : engineversion=“5.3.2-29314046+++UE5+Release-5.3”
LogCsvProfiler: Display: Metadata set : os=“Windows 10 (22H2) [10.0.19045.2251] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i7-9800X CPU @ 3.80GHz”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject” -run=Cook -TargetPlatform=Windows -unversioned -skipeditorcontent -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.11-01.21.52.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid=“93d0a7b34c7f3bdfb4ba148e5a44ab69”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Android ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.02 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogAssetRegistry: Display: Asset registry cache read as 33.7 MiB from …/…/…/…/…/…/Users/Admin/Documents/Unreal Projects/Game001/Intermediate/CachedAssetRegistry_0.bin
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ACLPlugin/Content/’ mounted to ‘/ACLPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FieldSystemPlugin/Content/’ mounted to ‘/FieldSystemPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ToolPresets/Content/’ mounted to ‘/ToolPresets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/RigVM/Content/’ mounted to ‘/RigVM/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/SunPosition/Content/’ mounted to ‘/SunPosition/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogHAL: Display: Platform has ~ 96 GB [102740291584 / 137438953472 / 96], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
LogDerivedDataCache: Display: C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=170.63MBs, RandomWriteSpeed=361.20MBs. Assigned SpeedClass ‘Local’
LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/Admin/Documents/Unreal Projects/Game001/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches …/…/…/…/…/…/Users/Admin/Documents/Unreal Projects/Game001/Intermediate/CachedAssetRegistry_.bin.
LogEditorDomain: Display: EditorDomain is Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/Admin/Documents/Unreal Projects/Game001/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to …/…/…/…/…/…/Users/Admin/Documents/Unreal Projects/Game001/Intermediate/CachedAssetRegistry_
.bin
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.066 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform ‘Windows’
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 345 (34500.00%)
LogShaderLibrary: Display: Total Shaders: 3983, Unique Shaders: 3972 (99.72%)
LogShaderLibrary: Display: Total Shader Size: 24.15mb, Unique Shaders Size: 24.15mb (99.99%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 1
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/Admin/Documents/Unreal Projects/Game001/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 377 (37700.00%)
LogShaderLibrary: Display: Total Shaders: 4679, Unique Shaders: 4679 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 89.87mb, Unique Shaders Size: 89.87mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/Admin/Documents/Unreal Projects/Game001/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt’
LogShaderLibrary: Display: =================
LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Experimental/UVEditor/Content’ is not mounted. Skipping it.
LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Editor/GLTFImporter/Content’ is not mounted. Skipping it.
LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Marketplace/GraphNUnrealPlugin/Content’ is not mounted. Skipping it.
LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Runtime/HDRIBackdrop/Content’ is not mounted. Skipping it.
LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Experimental/UVEditor/Content’ is not mounted. Skipping it.
LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Editor/GLTFImporter/Content’ is not mounted. Skipping it.
LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Marketplace/GraphNUnrealPlugin/Content’ is not mounted. Skipping it.
LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Runtime/HDRIBackdrop/Content’ is not mounted. Skipping it.
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Cooked packages 0 Packages Remain 10443 Total 10443
LogCook: Display: Cook Diagnostics: OpenFileHandles=235, VirtualMemory=1364MiB
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\ThirdPersonOverview.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/IntroTutorials’
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\ThirdPersonOverview.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/R13_Plants_3DVEZ/Epic/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\ThirdPersonOverview.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/R13_Plants_3DVEZ/Epic/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C
LogLinker: Warning: Unable to load Default__ThirdPersonOverview_C with outer Package /Game/R13_Plants_3DVEZ/Epic/ThirdPersonBP/ThirdPersonOverview because its class (ThirdPersonOverview_C) does not exist
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\ThirdPersonOverview.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/R13_Plants_3DVEZ/Epic/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\ThirdPersonOverview.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/R13_Plants_3DVEZ/Epic/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Textures\RVT\RVT_RW_Landscape_Height_MinMax.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/VirtualHeightfieldMesh’
LogLinker: Warning: Unable to load RVT_RW_Landscape_Height_MinMax with outer Package /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax because its class (HeightfieldMinMaxTexture) does not exist
LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘HeightMinMaxTexture’: HeightfieldMinMaxTexture /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax.RVT_RW_Landscape_Height_MinMax
LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘AssetImportData’: Texture2D /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax.RVT_RW_Landscape_Height_MinMax:HeightMinMaxTexture
LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘LodBiasMinMaxTexture’: HeightfieldMinMaxTexture /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax.RVT_RW_Landscape_Height_MinMax
LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘AssetImportData’: Texture2D /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax.RVT_RW_Landscape_Height_MinMax:LodBiasMinMaxTexture
LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘LodBiasTexture’: HeightfieldMinMaxTexture /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax.RVT_RW_Landscape_Height_MinMax
LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘AssetImportData’: Texture2D /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax.RVT_RW_Landscape_Height_MinMax:LodBiasTexture
LogCook: Display: Cooked packages 493 Packages Remain 8073 Total 8566
LogCook: Display: Cooked packages 1188 Packages Remain 7378 Total 8566
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\noise_normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\noise_mask.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\Metalness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\Displacement.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\AO.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\Albedo.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogCook: Display: Cooked packages 1308 Packages Remain 7258 Total 8566
LogCook: Display: Cooked packages 1418 Packages Remain 7149 Total 8567
LogCook: Display: Cooked packages 1777 Packages Remain 6790 Total 8567
LogStaticMesh: Display: Waiting for static meshes to be ready 4/50 (/Game/The_Game/Objects/interior/toaster) …
LogStaticMesh: Display: Waiting for static meshes to be ready 6/50 (/Game/The_Game/Objects/interior/blender) …
LogCook: Display: Loading secondary levels for package ‘RedwoodForestBiome_Example_Winter’
LogEditorDomain: Display: Class /Script/VirtualHeightfieldMesh.VirtualHeightfieldMesh is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
LogEditorDomain: Display: Class /Script/VirtualHeightfieldMesh.VirtualHeightfieldMeshComponent is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
LogUObjectGlobals: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Lighting_Autumn.umap: Failed to load ‘/Game/MWDemo/Materials/MTL_MW_DeathStar_Autumn’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Lighting_Autumn.umap: VerifyImport: Failed to load package for import object ‘Package /Game/MWDemo/Materials/MTL_MW_DeathStar_Autumn’
LogCook: Display: Loading secondary levels for package ‘RedwoodForestBiome_Example_Daytime’
LogUObjectGlobals: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Lighting_Daytime.umap: Failed to load ‘/Game/MWDemo/Materials/MTL_MW_DeathStar_Daytime’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Lighting_Daytime.umap: VerifyImport: Failed to load package for import object ‘Package /Game/MWDemo/Materials/MTL_MW_DeathStar_Daytime’
LogCook: Display: Loading secondary levels for package ‘RedwoodForestBiome_Example_Autumn’
LogCook: Display: Cooked packages 1960 Packages Remain 6607 Total 8567
LogStaticMesh: Display: Waiting for static meshes to be ready 158/170 (/Game/MWRedwoodForest/Meshes/Slopes/SM_RW_SlopeRocks_A_convex) …
LogDerivedDataCache: Warning: C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Loading C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNavCollision/45/7f/f366a6d6e9eac42cec00f811bf62a2a574e2.udd from ‘StaticMesh /Game/MWRedwoodForest/Meshes/Slopes/SM_RW_SlopeRocks_A_convex.SM_RW_SlopeRocks_A_convex’ is very slow (0.00 MiB/s); consider disabling this cache store.
LogDerivedDataCache: Warning: C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Loading C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyDIST/71/3e/ce4626b84bb4274e239fa5c543fc65d3fefe.udd from ‘/Game/MWRedwoodForest/Meshes/Slopes/SM_RW_SlopeRocks_C.SM_RW_SlopeRocks_C’ is very slow (0.05 MiB/s); consider disabling this cache store.
LogStaticMesh: Display: Waiting for static meshes to be ready 163/170 (/Game/The_Game/Objects/interior/wardrobes) …
LogStaticMesh: Display: Waiting for static meshes to be ready 167/170 (/Game/The_Game/Objects/interior/vases1) …
LogCook: Display: Cooked packages 1979 Packages Remain 6588 Total 8567
LogCook: Display: Cooked packages 2229 Packages Remain 6338 Total 8567
LogCook: Display: Cooked packages 2279 Packages Remain 6288 Total 8567
LogCook: Display: Cooked packages 3065 Packages Remain 5502 Total 8567
LogCook: Display: Cook Diagnostics: OpenFileHandles=7031, VirtualMemory=23954MiB
LogCook: Display: Cooked packages 3113 Packages Remain 5454 Total 8567
LogCook: Display: Cooked packages 3145 Packages Remain 5422 Total 8567
LogCook: Display: Cooked packages 3229 Packages Remain 5338 Total 8567
LogStaticMesh: Display: Waiting for static meshes to be ready 5/7 (/Game/Scanned3DPeoplePack/RP_Character/rp_mei_posed_001_ue4/rp_mei_posed_001) …
LogCook: Display: Cooked packages 3450 Packages Remain 5121 Total 8571
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/XRBase’
LogBlueprint: Error: [Compiler] In use pin no longer exists on node Reset Orientation and Position . Please refresh node or break links to remove pin. from Source: /Game/R13_Plants_3DVEZ/Epic/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
LogBlueprint: Error: [Compiler] Could not find a function named “ResetOrientationAndPosition” in ‘ThirdPersonCharacter’.
Make sure ‘ThirdPersonCharacter’ has been compiled for Reset Orientation and Position from Source: /Game/R13_Plants_3DVEZ/Epic/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action ‘ResetVR’ for InputAction ResetVR
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘Turn’ for InputAxis Turn
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘MoveRight’ for InputAxis MoveRight
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘MoveForward’ for InputAxis MoveForward
LogBlueprint: Error: [Compiler] In use pin no longer exists on node Reset Orientation and Position . Please refresh node or break links to remove pin. from Source: /Game/PN_GrassLibrary/UE4ThirdPersonTemplate/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
LogBlueprint: Error: [Compiler] Could not find a function named “ResetOrientationAndPosition” in ‘ThirdPersonCharacter’.
Make sure ‘ThirdPersonCharacter’ has been compiled for Reset Orientation and Position from Source: /Game/PN_GrassLibrary/UE4ThirdPersonTemplate/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action ‘ResetVR’ for InputAction ResetVR
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘Turn’ for InputAxis Turn
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘MoveRight’ for InputAxis MoveRight
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘MoveForward’ for InputAxis MoveForward
LogCook: Display: Cooked packages 3504 Packages Remain 5067 Total 8571
LogStaticMesh: Display: Waiting for static meshes to be ready 0/255 (/Game/Scanned3DPeoplePack/RP_Character/rp_dennis_posed_004_Mobile_ue4/rp_dennis_posed_004_Mobile) …
LogStaticMesh: Display: Waiting for static meshes to be ready 1/255 (/Game/Scanned3DPeoplePack/RP_Character/rp_dennis_posed_004_ue4/rp_dennis_posed_004) …
LogStaticMesh: Display: Waiting for static meshes to be ready 3/255 (/Game/Scanned3DPeoplePack/RP_Character/rp_fabienne_percy_posed_001_ue4/rp_fabienne_percy_posed_001) …
LogCook: Display: Cooked packages 3911 Packages Remain 4660 Total 8571
LogCook: Display: Cooked packages 4194 Packages Remain 4377 Total 8571
LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene_Mobile contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene_Mobile contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
LogStaticMesh: Display: Waiting for static meshes to be ready 53/111 (/Game/PN_GrassLibrary/Meshes/grassMesh/grass_09_04_mesh) …
LogCook: Display: Cooked packages 4277 Packages Remain 4294 Total 8571
LogEditorDomain: Display: Class /Script/Engine.PhysicsSerializer is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
LogStaticMesh: Display: Waiting for static meshes to be ready 13/32 (/Game/BlackAlder/Geometry/PivotPainter/SM_BlackAlder_Forest_05_PP) …
LogStaticMesh: Display: Waiting for static meshes to be ready 17/32 (/Game/BlackAlder/Geometry/PivotPainter/SM_BlackAlder_Forest_03_PP) …
LogStaticMesh: Display: Waiting for static meshes to be ready 21/32 (/Game/BlackAlder/Geometry/PivotPainter/SM_BlackAlder_Forest_01_PP) …
LogStaticMesh: Display: Waiting for static meshes to be ready 27/32 (/Game/BlackAlder/Geometry/PivotPainter/SM_BlackAlder_Field_03_PP) …
LogStaticMesh: Display: Waiting for static meshes to be ready 31/32 (/Game/BlackAlder/Geometry/PivotPainter/SM_BlackAlder_Field_01_PP) …
LogCook: Display: Cooked packages 4617 Packages Remain 3954 Total 8571
LogUObjectGlobals: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\BlackAlder\Maps\BlackAlder_Asset_Zoo.umap: Failed to load ‘/Engine/EngineSky/M_SkyTimeOfDay’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\BlackAlder\Maps\BlackAlder_Asset_Zoo.umap: VerifyImport: Failed to load package for import object ‘Package /Engine/EngineSky/M_SkyTimeOfDay’
LogMaterial: Display: Missing cached shadermap for MTL_RW_Landscape_MASTER in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3e1a12480e10ccf09a91ece951eab56a39acd9f2), compiling.
LogMaterial: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Materials\Ground\MTL_RW_Landscape_MASTER.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
(Node MakeMaterialAttributes) Error on property Normal
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness

LogMaterial: Display: Missing cached shadermap for MTL_RW_Landscape_MASTER in PCD3D_SM6, Default, SM6, Game (DDC key hash: f7a22cbc64aff62c856afdd55efff68997268c0c), compiling.
LogMaterial: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Materials\Ground\MTL_RW_Landscape_MASTER.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node MakeMaterialAttributes) Error on property Normal
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness

LogMaterial: Display: Missing cached shadermap for MTL_RW_Landscape in PCD3D_SM5, Default, SM5, Game (DDC key hash: 732d5b4195f544ce112aef73287eded02e0caa4b), compiling.
LogMaterial: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Materials\Ground\MTL_RW_Landscape.uasset: Failed to compile Material Instance with Base MTL_RW_Landscape_MASTER for platform PCD3D_SM5, Default Material will be used in game.
(Node MakeMaterialAttributes) Error on property Normal
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness

LogMaterial: Display: Missing cached shadermap for MTL_RW_Landscape in PCD3D_SM6, Default, SM6, Game (DDC key hash: 1da15635e2685e4665976b13b2a22acdca10e2a8), compiling.
LogMaterial: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Materials\Ground\MTL_RW_Landscape.uasset: Failed to compile Material Instance with Base MTL_RW_Landscape_MASTER for platform PCD3D_SM6, Default Material will be used in game.
(Node MakeMaterialAttributes) Error on property Normal
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_100 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0d0d2e391c9d0fab8411e7e0ccfd61ac47b3d626), compiling.
LogMaterial: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Procedural.umap: Failed to compile Material Instance with Base MTL_RW_Landscape_MASTER for platform PCD3D_SM5, Default Material will be used in game.
(Node MakeMaterialAttributes) Error on property Normal
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_100 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 17d73f45faac5f12bca688972d42e78e1accba7f), compiling.
LogMaterial: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Procedural.umap: Failed to compile Material Instance with Base MTL_RW_Landscape_MASTER for platform PCD3D_SM6, Default Material will be used in game.
(Node MakeMaterialAttributes) Error on property Normal
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_67 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5a548b3445ceabf8049b70b711627196988eb0a8), compiling.
LogMaterial: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Procedural.umap: Failed to compile Material Instance with Base MTL_RW_Landscape_MASTER for platform PCD3D_SM5, Default Material will be used in game.
(Node MakeMaterialAttributes) Error on property Normal
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_67 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 98ab09dc0001db0b1504e610fe4440e7bea9d002), compiling.
LogMaterial: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Procedural.umap: Failed to compile Material Instance with Base MTL_RW_Landscape_MASTER for platform PCD3D_SM6, Default Material will be used in game.
(Node MakeMaterialAttributes) Error on property Normal
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_69 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2a8fb5b8bd7a1a5c74043b3dcaa09074697779ee), compiling.
LogMaterial: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Procedural.umap: Failed to compile Material Instance with Base MTL_RW_Landscape_MASTER for platform PCD3D_SM5, Default Material will be used in game.
(Node MakeMaterialAttributes) Error on property Normal
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_69 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 21867c0612f32e4f6a05dab946429ce93e5bd420), compiling.
LogMaterial: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Procedural.umap: Failed to compile Material Instance with Base MTL_RW_Landscape_MASTER for platform PCD3D_SM6, Default Material will be used in game.
(Node MakeMaterialAttributes) Error on property Normal
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness

LogMaterial: Warning: Cooking a material resource (in MTL_RW_Landscape_MASTER hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in MTL_RW_Landscape_MASTER hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in MTL_RW_Landscape_MASTER hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in MTL_RW_Landscape_MASTER hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogCook: Display: Cooked packages 4815 Packages Remain 3756 Total 8571
LogCook: Display: Splitting Package /Game/ThirdPerson/Maps/ThirdPersonMap with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap.
LogWorldPartition: Display: WorldPartition initialize started…
LogAssetData: Warning: Failed to convert deprecated short class name “WaterZone” to path name. Using “/Unknown.WaterZone”
LogWorldPartition: Warning: Invalid class for actor guid 5BCEE1D34B302AF07F140BAF56837AEA (‘WaterZone_UAID_04D9F56498FD833B01_1832750520’) from package ‘/Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/E/V9/Q7CIVAZ9OGM7OK548IWTLM’
LogWorldPartition: Display: WorldPartition initialize took 81 ms
LogWorldPartition: Display: GenerateStreaming for ‘ThirdPersonMap’ started…
LogWorldPartition: Display: GenerateStreaming for ‘ThirdPersonMap’ took 271 ms
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
CookSettings.bUseSoftGC: Available physical memory 47831MiB is less than the current target for SoftGC 48990MiB.
LogCook: Display: Cooked packages 4827 Packages Remain 3744 Total 8571
LogCook: Display: Cook Diagnostics: OpenFileHandles=13714, VirtualMemory=30950MiB
LogCookCommandlet: Display: GarbageCollection… (Soft GC)
LogCook: Display: GarbageCollection Results:
Type: Soft
NumObjects:
Capacity: 25231360
Before GC: 192488
After GC: 105989
Freed by GC: 86499
Virtual Memory:
Before GC: 32453 MB
After GC: 31542 MB
Freed by GC: 911 MB

LogCook: Display: Splitting Package /Game/NewPortal with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/NewPortal.NewPortal.
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: Display: WorldPartition initialize took 629 us (total: 82 ms)
LogWorldPartition: Display: GenerateStreaming for ‘NewPortal’ started…
LogWorldPartition: Display: GenerateStreaming for ‘NewPortal’ took 1 ms (total: 273 ms)
LogMaterial: Warning: Cooking a material resource (in MTL_RW_Landscape_MASTER hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in MTL_RW_Landscape_MASTER hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in MTL_RW_Landscape_MASTER hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in MTL_RW_Landscape_MASTER hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogCook: Display: Cooked packages 8511 Packages Remain 58 Total 8569
LogCook: Display: Cooked packages 8520 Packages Remain 4 Total 8524
LogCook: Display: Cooked packages 8520 Packages Remain 4 Total 8524
LogCook: Display: Cooked packages 8520 Packages Remain 4 Total 8524
LogCook: Display: Cooked packages 8520 Packages Remain 4 Total 8524
LogCook: Display: Cooked packages 8520 Packages Remain 4 Total 8524
LogCook: Display: Cook Diagnostics: OpenFileHandles=6189, VirtualMemory=20900MiB
LogCook: Display: Cooked packages 8520 Packages Remain 4 Total 8524
LogCook: Display: Cooked packages 8524 Packages Remain 0 Total 8524
LogCook: Display: Cook Diagnostics: OpenFileHandles=6182, VirtualMemory=20240MiB
LogCook: Display: Finishing up…
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry C:/Users/Admin/Documents/Unreal Projects/Game001/Saved/Cooked/Windows/Game001/Metadata/DevelopmentAssetRegistry.bin num assets 13949, size is 11451.72kb, XxHash64 = llu, waited on hash -0.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 8589, size is 2293.06kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.5 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Game001’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 592, Unique Shadermaps: 420 (70.95%)
LogShaderLibrary: Display: Total Shaders: 12440, Unique Shaders: 9080 (72.99%)
LogShaderLibrary: Display: Total Shader Size: 84.91mb, Unique Shaders Size: 76.69mb (90.32%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 5
LogShaderLibrary: Display: Median number of shaders in shadermap: 25
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 419
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 370, 124, 120, 78, 76, 68, 68, 54, 51, 45
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/Admin/Documents/Unreal Projects/Game001/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Game001-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Game001’ (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 592, Unique Shadermaps: 423 (71.45%)
LogShaderLibrary: Display: Total Shaders: 15880, Unique Shaders: 11445 (72.07%)
LogShaderLibrary: Display: Total Shader Size: 425.51mb, Unique Shaders Size: 337.93mb (79.42%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 5
LogShaderLibrary: Display: Median number of shaders in shadermap: 25
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 556
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 373, 124, 123, 76, 74, 68, 68, 51, 45, 44
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/Admin/Documents/Unreal Projects/Game001/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Game001-PCD3D_SM6-PCD3D_SM6/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)…
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 149.200088s total time 159.825287
LogCook: Display: Peak Used virtual 34187 MiB Peak Used physical 30382 MiB
LogCook: Display: Packages Cooked: 8387, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 137, Total Packages: 8524
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: CleanSandbox: 0.066s (1)
LogCook: Display: CollectFilesToCook: 0.766s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: GenerateLongPackageName: 0.042s (1)
LogCook: Display: TickMainCookLoop: 149.200s (2)
LogCook: Display: PumpPollables: 0.056s (16)
LogCook: Display: PumpRequests: 0.147s (273)
LogCook: Display: LoadPackageForCooking: 10.850s (8571)
LogCook: Display: SavingPackages: 110.122s (3509)
LogCook: Display: PollPendingCookedPlatformDatas: 5.017s (2175612)
LogCook: Display: PrepareSave: 18.929s (2167477)
LogCook: Display: PrecachePlatformDataForNextPackage: 2.470s (8567)
LogCook: Display: PrepareSave: 2.468s (9531)
LogCook: Display: SaveCookedPackage: 81.090s (8571)
LogCook: Display: GEditorSavePackage: 65.877s (8488)
LogCook: Display: VerifyCanCookPackage: 0.025s (8387)
LogCook: Display: TargetDomainDependencies: 0.003s (8488)
LogCook: Display: ClearAllCachedCookedPlatformData: 1.581s (8524)
LogCook: Display: WaitForAsync: 26.100s (1043879)
LogCook: Display: PostLoadPackageFixup: 0.598s (24)
LogCook: Display: SavingCurrentIniSettings: 0.018s (1)
LogCook: Display: ProcessingAccessedStrings: 0.002s (1)
LogCook: Display: SavingAssetRegistry: 1.450s (1)
LogCook: Display: BuildChunkManifest: 0.080s (1)
LogCook: Display: SaveManifests: 0.000s (1)
LogCook: Display: SaveRealAssetRegistry: 0.482s (1)
LogCook: Display: WriteCookerOpenOrder: 0.263s (1)
LogCook: Display: FinalizePackageStore: 0.020s (1)
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000121
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000609
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=0
LogCook: Display: FinishCacheShadersSec=1.697302
LogCook: Display: MaterialShadersCompiled=0
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.018281
LogCook: Display: MaterialInstancePostLoadSec=0.059395
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.056261
LogCook: Display: MaterialTranslateCalls=10
LogCook: Display: MaterialTranslateTimeSec=0.126395
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=5452
LogCook: Display: NumPackagesLoaded=13796
LogCook: Display: LoadPackageTimeSec=24.716352
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=8488
LogCook: Display: SavePackageTimeSec=64.089667
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.034071
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=8566
LogCook: Display: PeakLoadQueueSize=7581
LogCook: Display: PeakSaveQueueSize=4472
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=165.824094
LogCook: Display: 0. 0.StartupWallTimeSec=5.939704
LogCook: Display: 0. 1.CookByTheBookTimeSec=0.000000
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=4.752341
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.518245
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000020
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=115.215378
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=10.852096
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=81.090761
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=21.482633
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.392179
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000022
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.001519
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000005
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.002427
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=Game001
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 31212
LogCook: Display: TotalGetMisses = 1972
LogCook: Display: TotalGets = 33184
LogCook: Display: TotalGetHitPct = 0.940574
LogCook: Display: GetMissPct = 0.059426
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 23391
LogCook: Display: LocalGetTotal = 25363
LogCook: Display: LocalGetHitPct = 0.922249
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.023411
LogCook: Display: LocalReadSpeed =762.056587
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: Texture 20.62 0.01 0 13909.22
LogCook: Display: DistanceField 9.72 0.00 0 69.02
LogCook: Display: NavCollision 9.67 0.00 0 2.17
LogCook: Display: StaticMesh 5.36 0.01 0 2319.05
LogCook: Display: MESHDATAKEY 1.80 0.00 0 50.01
LogCook: Display: BulkDataList 1.15 0.00 0 1.84
LogCook: Display: MaterialShader 0.68 1.53 0 1004.93
LogCook: Display: BodySetup 0.62 1.70 0 815.11
LogCook: Display: GlobalShader 0.54 0.54 0 91.12
LogCook: Display: BulkDataPayloadId 0.33 0.00 0 0.61
LogCook: Display: Audio 0.32 0.01 0 83.98
LogCook: Display: CardRepresentation 0.07 0.00 0 0.29
LogCook: Display: SkeletalMesh 0.04 0.23 0 64.00
LogCook: Display: AnimationSequence 0.01 0.00 0 5.44
LogCook: Display: GeometryCollection 0.00 0.01 0 3.04
LogCook: Display: NiagaraScript 0.00 0.00 0 0.05
LogCook: Display: GeometryCollectionRenderData 0.00 0.00 0 0.86
LogCook: Display: SubUV 0.00 0.00 0 0.00
LogPackageBuildDependencyTracker: Display: Package Accesses (8168 referencing packages with a total of 50223 unique accesses)
LogCook: Display: Done!
LogSavePackage: Warning: /Game/StarterContent/Materials/M_ColorGrid_LowSpec imported Serialize:/Engine/EditorMeshes/ColorCalibrator/T_ColorGrid.T_ColorGrid, but it was never saved as an export.
LogSavePackage: Warning: /Game/StarterContent/Materials/M_ColorGrid_LowSpec imported Serialize:/Engine/EditorMeshes/ColorCalibrator/T_ColorGrid, but it was never saved as an export.
LogSavePackage: Warning: /Game/StarterContent/Blueprints/Assets/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial, but it was never saved as an export.
LogSavePackage: Warning: /Game/StarterContent/Blueprints/Assets/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/EFieldActivationType.EFieldActivationType, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/EFieldActivationType, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/EFieldShapeType.EFieldShapeType, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/EFieldShapeType, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/EFieldForceVel.EFieldForceVel, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/EFieldForceVel, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/SM_FieldArrow.SM_FieldArrow, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/SM_FieldArrow, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/MI_FieldRadiusPreview.MI_FieldRadiusPreview, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/MI_FieldRadiusPreview, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/MI_FieldVolumePreview.MI_FieldVolumePreview, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/MI_FieldVolumePreview, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque, but it was never saved as an export.
LogSavePackage: Warning: /Game/The_Game/Chaos/FS_MasterField imported Serialize:/Engine/EditorResources/FieldNodes/_Resources/DefaultTextMaterialOpaque, but it was never saved as an export.
LogSavePackage: Warning: /Game/StarterContent/Maps/Advanced_Lighting imported Serialize:/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator, but it was never saved as an export.
LogSavePackage: Warning: /Game/StarterContent/Maps/Advanced_Lighting imported Serialize:/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator, but it was never saved as an export.
LogSavePackage: Warning: /Game/MWRedwoodForest/Maps/Source/RedwoodForestBiome_Procedural imported Serialize:/Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh, but it was never saved as an export.
LogSavePackage: Warning: /Game/MWRedwoodForest/Maps/Source/RedwoodForestBiome_Procedural imported Serialize:/Engine/EditorLandscapeResources/SplineEditorMesh, but it was never saved as an export.
LogSavePackage: Display: Took 0.012176s to verify the EDL loading graph.
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000121
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000609
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=0
LogCook: Display: FinishCacheShadersSec=1.697302
LogCook: Display: MaterialShadersCompiled=0
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.018281
LogCook: Display: MaterialInstancePostLoadSec=0.059395
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.056261
LogCook: Display: MaterialTranslateCalls=10
LogCook: Display: MaterialTranslateTimeSec=0.126395
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=5452
LogCook: Display: NumPackagesLoaded=13796
LogCook: Display: LoadPackageTimeSec=24.716352
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=8488
LogCook: Display: SavePackageTimeSec=64.089667
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.034071
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=8566
LogCook: Display: PeakLoadQueueSize=7581
LogCook: Display: PeakSaveQueueSize=4472
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=165.854467
LogCook: Display: 0. 0.StartupWallTimeSec=5.939704
LogCook: Display: 0. 1.CookByTheBookTimeSec=159.904626
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=4.752341
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.518245
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000020
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=154.696505
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=10.852096
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=81.090761
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=21.482633
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.392179
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000022
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.001519
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000005
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.002427
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=Game001
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 31212
LogCook: Display: TotalGetMisses = 1972
LogCook: Display: TotalGets = 33184
LogCook: Display: TotalGetHitPct = 0.940574
LogCook: Display: GetMissPct = 0.059426
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 23391
LogCook: Display: LocalGetTotal = 25363
LogCook: Display: LocalGetHitPct = 0.922249
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.023411
LogCook: Display: LocalReadSpeed =762.056587
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: Texture 20.62 0.01 0 13909.22
LogCook: Display: DistanceField 9.72 0.00 0 69.02
LogCook: Display: NavCollision 9.67 0.00 0 2.17
LogCook: Display: StaticMesh 5.36 0.01 0 2319.05
LogCook: Display: MESHDATAKEY 1.80 0.00 0 50.01
LogCook: Display: BulkDataList 1.15 0.00 0 1.84
LogCook: Display: MaterialShader 0.68 1.53 0 1004.93
LogCook: Display: BodySetup 0.62 1.70 0 815.11
LogCook: Display: GlobalShader 0.54 0.54 0 91.12
LogCook: Display: BulkDataPayloadId 0.33 0.00 0 0.61
LogCook: Display: Audio 0.32 0.01 0 83.98
LogCook: Display: CardRepresentation 0.07 0.00 0 0.29
LogCook: Display: SkeletalMesh 0.04 0.23 0 64.00
LogCook: Display: AnimationSequence 0.01 0.00 0 5.44
LogCook: Display: GeometryCollection 0.00 0.01 0 3.04
LogCook: Display: NiagaraScript 0.00 0.00 0 0.05
LogCook: Display: GeometryCollectionRenderData 0.00 0.00 0 0.86
LogCook: Display: SubUV 0.00 0.00 0 0.00
LogPackageBuildDependencyTracker: Display: Package Accesses (8168 referencing packages with a total of 50223 unique accesses)
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogBlueprint: Error: [Compiler] In use pin no longer exists on node Reset Orientation and Position . Please refresh node or break links to remove pin. from Source: /Game/R13_Plants_3DVEZ/Epic/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
LogInit: Display: LogBlueprint: Error: [Compiler] Could not find a function named “ResetOrientationAndPosition” in ‘ThirdPersonCharacter’.
Make sure ‘ThirdPersonCharacter’ has been compiled for Reset Orientation and Position from Source: /Game/R13_Plants_3DVEZ/Epic/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
LogInit: Display: LogBlueprint: Error: [Compiler] In use pin no longer exists on node Reset Orientation and Position . Please refresh node or break links to remove pin. from Source: /Game/PN_GrassLibrary/UE4ThirdPersonTemplate/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
LogInit: Display: LogBlueprint: Error: [Compiler] Could not find a function named “ResetOrientationAndPosition” in ‘ThirdPersonCharacter’.
Make sure ‘ThirdPersonCharacter’ has been compiled for Reset Orientation and Position from Source: /Game/PN_GrassLibrary/UE4ThirdPersonTemplate/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
LogInit: Display: LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Experimental/UVEditor/Content’ is not mounted. Skipping it.
LogInit: Display: LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Editor/GLTFImporter/Content’ is not mounted. Skipping it.
LogInit: Display: LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Marketplace/GraphNUnrealPlugin/Content’ is not mounted. Skipping it.
LogInit: Display: LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Runtime/HDRIBackdrop/Content’ is not mounted. Skipping it.
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\ThirdPersonOverview.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/IntroTutorials’
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\ThirdPersonOverview.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/R13_Plants_3DVEZ/Epic/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C
LogInit: Display: LogLinker: Warning: Unable to load Default__ThirdPersonOverview_C with outer Package /Game/R13_Plants_3DVEZ/Epic/ThirdPersonBP/ThirdPersonOverview because its class (ThirdPersonOverview_C) does not exist
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Textures\RVT\RVT_RW_Landscape_Height_MinMax.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/VirtualHeightfieldMesh’
LogInit: Display: LogLinker: Warning: Unable to load RVT_RW_Landscape_Height_MinMax with outer Package /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax because its class (HeightfieldMinMaxTexture) does not exist
LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘HeightMinMaxTexture’: HeightfieldMinMaxTexture /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax.RVT_RW_Landscape_Height_MinMax
LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘AssetImportData’: Texture2D /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax.RVT_RW_Landscape_Height_MinMax:HeightMinMaxTexture
LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘LodBiasMinMaxTexture’: HeightfieldMinMaxTexture /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax.RVT_RW_Landscape_Height_MinMax
LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘AssetImportData’: Texture2D /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax.RVT_RW_Landscape_Height_MinMax:LodBiasMinMaxTexture
LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘LodBiasTexture’: HeightfieldMinMaxTexture /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax.RVT_RW_Landscape_Height_MinMax
LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘AssetImportData’: Texture2D /Game/MWRedwoodForest/Textures/RVT/RVT_RW_Landscape_Height_MinMax.RVT_RW_Landscape_Height_MinMax:LodBiasTexture
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\noise_normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\noise_mask.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\Metalness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\Displacement.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\AO.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MSPresets\MSTextures\Albedo.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Lighting_Autumn.umap: Failed to load ‘/Game/MWDemo/Materials/MTL_MW_DeathStar_Autumn’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Lighting_Autumn.umap: VerifyImport: Failed to load package for import object ‘Package /Game/MWDemo/Materials/MTL_MW_DeathStar_Autumn’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Lighting_Daytime.umap: Failed to load ‘/Game/MWDemo/Materials/MTL_MW_DeathStar_Daytime’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Maps\Source\RedwoodForestBiome_Lighting_Daytime.umap: VerifyImport: Failed to load package for import object ‘Package /Game/MWDemo/Materials/MTL_MW_DeathStar_Daytime’
LogInit: Display: LogDerivedDataCache: Warning: C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Loading C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNavCollision/45/7f/f366a6d6e9eac42cec00f811bf62a2a574e2.udd from ‘StaticMesh /Game/MWRedwoodForest/Meshes/Slopes/SM_RW_SlopeRocks_A_convex.SM_RW_SlopeRocks_A_convex’ is very slow (0.00 MiB/s); consider disabling this cache store.
LogInit: Display: LogDerivedDataCache: Warning: C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Loading C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyDIST/71/3e/ce4626b84bb4274e239fa5c543fc65d3fefe.udd from ‘/Game/MWRedwoodForest/Meshes/Slopes/SM_RW_SlopeRocks_C.SM_RW_SlopeRocks_C’ is very slow (0.05 MiB/s); consider disabling this cache store.
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/XRBase’
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action ‘ResetVR’ for InputAction ResetVR
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘Turn’ for InputAxis Turn
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘MoveRight’ for InputAxis MoveRight
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\R13_Plants_3DVEZ\Epic\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘MoveForward’ for InputAxis MoveForward
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action ‘ResetVR’ for InputAction ResetVR
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘Turn’ for InputAxis Turn
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘MoveRight’ for InputAxis MoveRight
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\PN_GrassLibrary\UE4ThirdPersonTemplate\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘MoveForward’ for InputAxis MoveForward
LogInit: Display: LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
LogInit: Display: LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene_Mobile contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\BlackAlder\Maps\BlackAlder_Asset_Zoo.umap: Failed to load ‘/Engine/EngineSky/M_SkyTimeOfDay’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\BlackAlder\Maps\BlackAlder_Asset_Zoo.umap: VerifyImport: Failed to load package for import object ‘Package /Engine/EngineSky/M_SkyTimeOfDay’
LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Materials\Ground\MTL_RW_Landscape_MASTER.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
(Node MakeMaterialAttributes) Error on property Normal
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness

LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Game001\Content\MWRedwoodForest\Materials\Ground\MTL_RW_Landscape_MASTER.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node MakeMaterialAttributes) Error on property Normal
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness

LogInit: Display: NOTE: Only first 50 warnings displayed.
LogInit: Display:
LogInit: Display: Failure - 4 error(s), 99 warning(s)
LogInit: Display:

Execution of commandlet took: 2m 39s (159.92 seconds)
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240,00 B of 4,80 GiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 171,61s to run UnrealEditor-Cmd.exe, ExitCode=1
SafeDeleteFile C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.02.11-01.24.43.txt
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.11-01.21.52.txt C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.02.11-01.24.43.txt
SafeDeleteFile C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.11-01.21.52.txt

Cook failed.
(see C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace)

CommandletException: Editor terminated with exit code 1 while running Cook for C:\Users\Admin\Documents\Unreal Projects\Game001\Game001.uproject; see log C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.02.11-01.24.43.txt
at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 472
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String Maps, String Dirs, String InternationalizationPreset, String CulturesToCook, String TargetPlatform, String Parameters) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 93
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 292Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 302
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 235
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164

AutomationTool executed for 0h 2m 55s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

And also I sincerely don’t understand why it says at the end
“D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354”
I even don’t have “build++UE5” folder on my drive. :frowning:

So,one of the errors is :

Could not find a function named “ResetOrientationAndPosition” in ‘ThirdPersonCharacter’.

How can I fix it, what does it absent?

Looks like you are trying to package with a plugin or template for a different unreal version.
To be honest only you can figure it out all the mess you got there :smiley:

Hello @TrueFranco, thank you for your reply.
Please let me know, is there any way to turn back to default settings or/and default plugins?

Many thanks.