Yeah that problem is quite common on booleans, on blender too, did a lot of geometry scripting tbh on my game atleast, but never too much booleans. Generations slices, cuts etc. Will run some experiments to work around.
Yeah that problem is quite common on booleans, on blender too, did a lot of geometry scripting tbh on my game atleast, but never too much booleans. Generations slices, cuts etc. Will run some experiments to work around.