Hi, i am having this issue with a large project, we decided to move from 4.23 to 4.26 and i i have tried the suggested solutions in the forum thread with no luck.
I am getting this issue not in the engine, but whem the project is already compiled. I am getting the same error on the client and the server side, so, i cannot execute any of them
Below is the log file.
Log file open, 02/24/21 20:31:46
LogInit: LLM is enabled
LogInit: LLM CsvWriter: off TraceWriter: off
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 9 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.078340
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -3:00, Platform Override: ''
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DataprepEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin DatasmithFBXImporter
LogPluginManager: Mounting plugin DatasmithImporter
LogPluginManager: Mounting plugin StaticMeshEditorExtension
LogPluginManager: Mounting plugin VariantManager
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin BlastPlugin
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin AutoSizeComments
LogPluginManager: Mounting plugin CustomConfig
LogPluginManager: Mounting plugin DialoguePlugin
LogPluginManager: Mounting plugin DragonIKPlugin
LogPluginManager: Mounting plugin LowEntryExtStdLib
LogPluginManager: Mounting plugin MinimapPlugin
LogPluginManager: Mounting plugin NodeGraphAssistant
LogPluginManager: Mounting plugin Ping
LogPluginManager: Mounting plugin SmoothZoom
LogPluginManager: Mounting plugin TcpSocketPlugin
LogPluginManager: Mounting plugin VaRest
LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: Null
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [Null]
LogInit: Build: ++UE4+Release-4.26-CL-0
LogInit: Engine Version: 4.26.1-0+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-0+++UE4+Release-4.26
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 1909) (), CPU: AMD Ryzen 7 3700X 8-Core Processor , GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Feb 24 2021 17:19:33
LogInit: Compiled with Visual C++: 19.28.29334.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line: HBMap -port=7780 -log
LogInit: Base Directory: E:/yoko/HelGame 4.26/Saved/StagedBuilds/WindowsServer/Helbreath3d/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogLinker: AddRedirectList(../../../Helbreath3d/Saved/Config/WindowsServer/VaRest.ini) has substring redirect /VaRestPlugin/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:0]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogStreaming: Display: Async Loading initialized: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Warning: Event Driven Loader is disabled. Loading code will use deprecated path which will be removed in future release.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2021.02.24-23.31.47:123][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2021.02.24-23.31.47:123][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.02.24-23.31.47:123][ 0]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2021.02.24-23.31.47:123][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
[2021.02.24-23.31.47:124][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.02.24-23.31.47:124][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:2048]]
[2021.02.24-23.31.47:124][ 0]LogConfig: Setting CVar [[r.CustomDepth:3]]
[2021.02.24-23.31.47:125][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2021.02.24-23.31.47:125][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
[2021.02.24-23.31.47:125][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
[2021.02.24-23.31.47:125][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:0]]
[2021.02.24-23.31.47:126][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2021.02.24-23.31.47:126][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2021.02.24-23.31.47:126][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2021.02.24-23.31.47:127][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2021.02.24-23.31.47:127][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2021.02.24-23.31.47:127][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2021.02.24-23.31.47:127][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:1]]
[2021.02.24-23.31.47:128][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
[2021.02.24-23.31.47:128][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
[2021.02.24-23.31.47:128][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2021.02.24-23.31.47:129][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2021.02.24-23.31.47:130][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2021.02.24-23.31.47:130][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2021.02.24-23.31.47:131][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2021.02.24-23.31.47:131][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
[2021.02.24-23.31.47:131][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
[2021.02.24-23.31.47:132][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2021.02.24-23.31.47:132][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]]
[2021.02.24-23.31.47:132][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2021.02.24-23.31.47:132][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2021.02.24-23.31.47:133][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
[2021.02.24-23.31.47:133][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2021.02.24-23.31.47:133][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
[2021.02.24-23.31.47:133][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2021.02.24-23.31.47:134][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.300000]]
[2021.02.24-23.31.47:134][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:4]]
[2021.02.24-23.31.47:134][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:512.000000]]
[2021.02.24-23.31.47:135][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2021.02.24-23.31.47:135][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]]
[2021.02.24-23.31.47:135][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
[2021.02.24-23.31.47:135][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
[2021.02.24-23.31.47:136][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.02.24-23.31.47:136][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
[2021.02.24-23.31.47:136][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:0]]
[2021.02.24-23.31.47:137][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.02.24-23.31.47:137][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.02.24-23.31.47:137][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.02.24-23.31.47:137][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.02.24-23.31.47:138][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.02.24-23.31.47:138][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.02.24-23.31.47:138][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.02.24-23.31.47:140][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.02.24-23.31.47:141][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.02.24-23.31.47:141][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.02.24-23.31.47:141][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.02.24-23.31.47:141][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
[2021.02.24-23.31.47:142][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.02.24-23.31.47:142][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.02.24-23.31.47:142][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.02.24-23.31.47:143][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.02.24-23.31.47:143][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.02.24-23.31.47:143][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:60.000000]]
[2021.02.24-23.31.47:143][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.02.24-23.31.47:144][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.02.24-23.31.47:144][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.02.24-23.31.47:144][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.02.24-23.31.47:145][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.02.24-23.31.47:145][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.02.24-23.31.47:145][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.02.24-23.31.47:145][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.02.24-23.31.47:146][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
[2021.02.24-23.31.47:146][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:146][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.02.24-23.31.47:147][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.02.24-23.31.47:147][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:147][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.02.24-23.31.47:147][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:148][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.02.24-23.31.47:148][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.02.24-23.31.47:148][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.02.24-23.31.47:149][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.02.24-23.31.47:151][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.02.24-23.31.47:151][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.02.24-23.31.47:151][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.02.24-23.31.47:152][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.02.24-23.31.47:152][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.02.24-23.31.47:153][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.02.24-23.31.47:153][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.02.24-23.31.47:153][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.02.24-23.31.47:153][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.02.24-23.31.47:154][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.02.24-23.31.47:154][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.02.24-23.31.47:154][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.02.24-23.31.47:154][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.02.24-23.31.47:155][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.02.24-23.31.47:155][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:155][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.02.24-23.31.47:156][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.02.24-23.31.47:156][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.02.24-23.31.47:156][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.02.24-23.31.47:156][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.02.24-23.31.47:157][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.02.24-23.31.47:157][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.02.24-23.31.47:157][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.02.24-23.31.47:157][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.02.24-23.31.47:158][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.02.24-23.31.47:158][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.02.24-23.31.47:158][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.02.24-23.31.47:159][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.02.24-23.31.47:161][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.02.24-23.31.47:161][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.02.24-23.31.47:161][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.02.24-23.31.47:162][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.02.24-23.31.47:162][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.02.24-23.31.47:162][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.02.24-23.31.47:162][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.02.24-23.31.47:163][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.02.24-23.31.47:163][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.02.24-23.31.47:163][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.02.24-23.31.47:163][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.02.24-23.31.47:164][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.02.24-23.31.47:164][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.02.24-23.31.47:165][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.02.24-23.31.47:165][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.02.24-23.31.47:165][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.02.24-23.31.47:165][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.02.24-23.31.47:166][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:166][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.02.24-23.31.47:166][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.02.24-23.31.47:166][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.02.24-23.31.47:167][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.02.24-23.31.47:167][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.02.24-23.31.47:168][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.02.24-23.31.47:168][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.02.24-23.31.47:168][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.02.24-23.31.47:168][ 0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '2048'
[2021.02.24-23.31.47:171][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.02.24-23.31.47:171][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:171][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.02.24-23.31.47:171][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.02.24-23.31.47:172][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.02.24-23.31.47:172][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.02.24-23.31.47:172][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.02.24-23.31.47:172][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.02.24-23.31.47:173][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.02.24-23.31.47:173][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.02.24-23.31.47:173][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.02.24-23.31.47:174][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.02.24-23.31.47:174][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.02.24-23.31.47:174][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.02.24-23.31.47:175][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.02.24-23.31.47:175][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.02.24-23.31.47:175][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.02.24-23.31.47:175][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.02.24-23.31.47:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.02.24-23.31.47:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.02.24-23.31.47:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.02.24-23.31.47:177][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.02.24-23.31.47:177][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.02.24-23.31.47:177][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.02.24-23.31.47:177][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.02.24-23.31.47:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.02.24-23.31.47:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.02.24-23.31.47:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.02.24-23.31.47:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.02.24-23.31.47:180][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
[2021.02.24-23.31.47:181][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:181][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.02.24-23.31.47:181][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.02.24-23.31.47:182][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:182][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.02.24-23.31.47:183][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.02.24-23.31.47:183][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.02.24-23.31.47:184][ 0]LogInit: Selected Device Profile: [WindowsServer]
[2021.02.24-23.31.47:184][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
[2021.02.24-23.31.47:184][ 0]LogHAL: Display: Platform has ~ 16 GB [17125396480 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.02.24-23.31.47:184][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2021.02.24-23.31.47:185][ 0]LogInit: Going up to parent DeviceProfile []
[2021.02.24-23.31.47:185][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:185][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.02.24-23.31.47:185][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.02.24-23.31.47:186][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:186][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.02.24-23.31.47:186][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:187][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.02.24-23.31.47:187][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.02.24-23.31.47:188][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.02.24-23.31.47:188][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.02.24-23.31.47:189][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.02.24-23.31.47:191][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.02.24-23.31.47:191][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.02.24-23.31.47:191][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.02.24-23.31.47:191][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.02.24-23.31.47:192][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.02.24-23.31.47:192][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.02.24-23.31.47:192][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.02.24-23.31.47:192][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.02.24-23.31.47:193][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.02.24-23.31.47:193][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.02.24-23.31.47:193][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.02.24-23.31.47:194][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.02.24-23.31.47:194][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.02.24-23.31.47:194][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:194][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.02.24-23.31.47:195][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.02.24-23.31.47:195][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.02.24-23.31.47:195][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.02.24-23.31.47:195][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.02.24-23.31.47:196][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.02.24-23.31.47:196][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.02.24-23.31.47:196][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.02.24-23.31.47:197][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.02.24-23.31.47:197][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.02.24-23.31.47:197][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.02.24-23.31.47:198][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.02.24-23.31.47:198][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.02.24-23.31.47:198][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.02.24-23.31.47:199][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.02.24-23.31.47:200][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.02.24-23.31.47:201][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.02.24-23.31.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.02.24-23.31.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.02.24-23.31.47:202][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.02.24-23.31.47:202][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.02.24-23.31.47:202][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.02.24-23.31.47:202][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.02.24-23.31.47:203][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.02.24-23.31.47:203][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.02.24-23.31.47:203][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.02.24-23.31.47:204][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.02.24-23.31.47:204][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.02.24-23.31.47:205][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.02.24-23.31.47:205][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.02.24-23.31.47:205][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:206][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.02.24-23.31.47:206][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.02.24-23.31.47:206][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.02.24-23.31.47:207][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.02.24-23.31.47:207][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.02.24-23.31.47:207][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.02.24-23.31.47:207][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.02.24-23.31.47:208][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.02.24-23.31.47:208][ 0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '2048'
[2021.02.24-23.31.47:209][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.02.24-23.31.47:210][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:211][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.02.24-23.31.47:211][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.02.24-23.31.47:211][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.02.24-23.31.47:211][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.02.24-23.31.47:212][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.02.24-23.31.47:212][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.02.24-23.31.47:212][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.02.24-23.31.47:212][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.02.24-23.31.47:213][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.02.24-23.31.47:213][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.02.24-23.31.47:214][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.02.24-23.31.47:214][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.02.24-23.31.47:214][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.02.24-23.31.47:214][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.02.24-23.31.47:215][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.02.24-23.31.47:215][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.02.24-23.31.47:215][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.02.24-23.31.47:216][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.02.24-23.31.47:216][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.02.24-23.31.47:216][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.02.24-23.31.47:216][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.02.24-23.31.47:217][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.02.24-23.31.47:217][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.02.24-23.31.47:217][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.02.24-23.31.47:217][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.02.24-23.31.47:218][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.02.24-23.31.47:218][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.02.24-23.31.47:218][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
[2021.02.24-23.31.47:220][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:220][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.02.24-23.31.47:221][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.02.24-23.31.47:221][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:221][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.02.24-23.31.47:221][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.02.24-23.31.47:222][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.02.24-23.31.47:222][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.02.24-23.31.47:222][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.02.24-23.31.47:223][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.02.24-23.31.47:223][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.02.24-23.31.47:223][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
[2021.02.24-23.31.47:224][ 0]LogInit: Computer: DESKTOP-7EMQN4A
[2021.02.24-23.31.47:224][ 0]LogInit: User: yokod
[2021.02.24-23.31.47:224][ 0]LogInit: CPU Page size=4096, Cores=8
[2021.02.24-23.31.47:224][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.02.24-23.31.47:225][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.02.24-23.31.47:225][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2021.02.24-23.31.47:225][ 0]LogMemory: Process Physical Memory: 98.98 MB used, 105.67 MB peak
[2021.02.24-23.31.47:226][ 0]LogMemory: Process Virtual Memory: 101.60 MB used, 101.60 MB peak
[2021.02.24-23.31.47:226][ 0]LogMemory: Physical Memory: 6947.17 MB used, 9384.88 MB free, 16332.05 MB total
[2021.02.24-23.31.47:226][ 0]LogMemory: Virtual Memory: 134199824.00 MB used, 17906.64 MB free, 134217728.00 MB total
[2021.02.24-23.31.47:228][ 0]LogWindows: WindowsPlatformFeatures disabled or dedicated server build
[2021.02.24-23.31.47:246][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2021.02.24-23.31.47:246][ 0]LogPaths: Warning: No paths for game localization data were specifed in the game configuration.
[2021.02.24-23.31.47:247][ 0]LogInit: Using OS detected language (es-ES).
[2021.02.24-23.31.47:247][ 0]LogInit: Using OS detected locale (es-ES).
[2021.02.24-23.31.47:248][ 0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the language.
[2021.02.24-23.31.47:248][ 0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the locale.
[2021.02.24-23.31.47:259][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.02.24-23.31.47:259][ 0]LogInit: Using OS detected language (es-ES).
[2021.02.24-23.31.47:259][ 0]LogInit: Using OS detected locale (es-ES).
[2021.02.24-23.31.47:259][ 0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the language.
[2021.02.24-23.31.47:260][ 0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the locale.
[2021.02.24-23.31.47:261][ 0]LogTextLocalizationManager: Compacting localization data took 0.39ms
[2021.02.24-23.31.47:293][ 0]LogAssetRegistry: FAssetRegistry took 0.0320 seconds to start up
[2021.02.24-23.31.47:349][ 0]LogCollisionProfile: Warning: Profile (Light) - Custom Channel Name = 'GameTraceChannel3' hasn't been found
[2021.02.24-23.31.47:350][ 0]LogCollisionProfile: Warning: Profile (Light) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
[2021.02.24-23.31.47:350][ 0]LogCollisionProfile: Warning: Profile (Light) - Custom Channel Name = 'GameTraceChannel5' hasn't been found
[2021.02.24-23.31.47:351][ 0]LogCollisionProfile: Warning: Profile (Light) - Custom Channel Name = 'GameTraceChannel6' hasn't been found
[2021.02.24-23.31.47:351][ 0]LogCollisionProfile: Warning: Profile (Light) - Custom Channel Name = 'GameTraceChannel7' hasn't been found
[2021.02.24-23.31.47:353][ 0]LogPackageLocalizationCache: Processed 29 localized package path(s) for 1 prioritized culture(s) in 0.000072 seconds
[2021.02.24-23.31.47:353][ 0]LogInit: Selected Device Profile: [WindowsServer]
[2021.02.24-23.31.47:354][ 0]LogInit: Active device profile: [000001923C005EC0][00000192327A89E0 49] WindowsServer
[2021.02.24-23.31.47:354][ 0]LogInit: Profiles: [000001923C006040][00000192327A9D90 49] Windows, [000001923C005EC0][00000192327A89E0 49] WindowsServer,
[2021.02.24-23.31.47:361][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true'
[2021.02.24-23.31.47:365][ 0]LogNetVersion: Helbreath3d 1.0.0, NetCL: 0, EngineNetVer: 16, GameNetVer: 0 (Checksum: 3624625134)
[2021.02.24-23.31.47:392][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.02.24-23.31.47:392][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.02.24-23.31.47:394][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.02.24-23.31.47:410][ 0]LogUObjectArray: 16415 objects as part of root set at end of initial load.
[2021.02.24-23.31.47:410][ 0]LogUObjectAllocator: 3366664 out of 0 bytes used by permanent object pool.
[2021.02.24-23.31.47:410][ 0]LogUObjectArray: CloseDisregardForGC: 16415/0 objects in disregard for GC pool
[2021.02.24-23.31.47:421][ 0]LogVaRest: FVaRestModule::StartupModule(28): VaRest (1.1-r32) module started
[2021.02.24-23.31.47:425][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.02.24-23.31.47:425][ 0]LogOcInput: OculusInput pre-init called
[2021.02.24-23.31.47:426][ 0]LogEngine: Initializing Engine...
[2021.02.24-23.31.47:426][ 0]LogVaRest: UVaRestSubsystem::Initialize(24): VaRest subsystem initialized
[2021.02.24-23.31.47:427][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2021.02.24-23.31.47:432][ 0]LogInit: Initializing FReadOnlyCVARCache
[2021.02.24-23.31.47:432][ 0]LogNetVersion: Set ProjectVersion to 1.0. Version Checksum will be recalculated on next use.
[2021.02.24-23.31.47:432][ 0]LogInit: Texture streaming: Disabled
[2021.02.24-23.31.48:032][ 0]LogWindows: Windows GetLastError: La operación se completó correctamente. (0)
[2021.02.24-23.31.59:210][ 0]LogWindows: Error: === Critical error: ===
[2021.02.24-23.31.59:211][ 0]LogWindows: Error:
[2021.02.24-23.31.59:211][ 0]LogWindows: Error: Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad) [File:E:/UnrealEngine-4.26/Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp] [Line: 403]
[2021.02.24-23.31.59:212][ 0]LogWindows: Error: Failed to load AnimBoneCompressionSettings /Engine/Animation/DefaultAnimBoneCompressionSettings.DefaultAnimBoneCompressionSettings in AnimSequence /Game/Customization_Girl/Animations/Walk_Anim.Walk_Anim
[2021.02.24-23.31.59:212][ 0]LogWindows: Error:
[2021.02.24-23.31.59:213][ 0]LogWindows: Error:
[2021.02.24-23.31.59:213][ 0]LogWindows: Error: [Callstack] 0x00007ff9d8553b29 KERNELBASE.dll!UnknownFunction []
[2021.02.24-23.31.59:214][ 0]LogWindows: Error: [Callstack] 0x00007ff6c5d9aad6 Helbreath3dServer.exe!ReportAssert() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1627]
[2021.02.24-23.31.59:214][ 0]LogWindows: Error: [Callstack] 0x00007ff6c5d9ddf9 Helbreath3dServer.exe!FWindowsErrorOutputDevice::Serialize() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
[2021.02.24-23.31.59:215][ 0]LogWindows: Error: [Callstack] 0x00007ff6c5ae26dd Helbreath3dServer.exe!FOutputDevice::LogfImpl() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
[2021.02.24-23.31.59:215][ 0]LogWindows: Error: [Callstack] 0x00007ff6c5a6c4eb Helbreath3dServer.exe!AssertFailedImplV() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
[2021.02.24-23.31.59:216][ 0]LogWindows: Error: [Callstack] 0x00007ff6c5a6e6c0 Helbreath3dServer.exe!FDebug::CheckVerifyFailedImpl() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
[2021.02.24-23.31.59:216][ 0]LogWindows: Error: [Callstack] 0x00007ff6cad13f17 Helbreath3dServer.exe!DispatchCheckVerify<void,<lambda_8d6308d2d3d3008e2e5fb74d4dcd9138> >() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:164]
[2021.02.24-23.31.59:216][ 0]LogWindows: Error: [Callstack] 0x00007ff6c877c582 Helbreath3dServer.exe!FCompressedAnimSequence::SerializeCompressedData() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Engine\Private\Animation\AnimCompressionTypes.cpp:514]
[2021.02.24-23.31.59:217][ 0]LogWindows: Error: [Callstack] 0x00007ff6c87c31d2 Helbreath3dServer.exe!UAnimSequence::Serialize() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Engine\Private\Animation\AnimSequence.cpp:803]
[2021.02.24-23.31.59:217][ 0]LogWindows: Error: [Callstack] 0x00007ff6c603f8a7 Helbreath3dServer.exe!FLinkerLoad::Preload() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4072]
[2021.02.24-23.31.59:218][ 0]LogWindows: Error: [Callstack] 0x00007ff6c618aa99 Helbreath3dServer.exe!EndLoad() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1582]
[2021.02.24-23.31.59:218][ 0]LogWindows: Error: [Callstack] 0x00007ff6c617c823 Helbreath3dServer.exe!<lambda_5c040609c71f731b066216cd5202fd91>::operator()() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1257]
[2021.02.24-23.31.59:219][ 0]LogWindows: Error: [Callstack] 0x00007ff6c619a427 Helbreath3dServer.exe!LoadPackageInternal() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1367]
[2021.02.24-23.31.59:221][ 0]LogWindows: Error: [Callstack] 0x00007ff6c61994ca Helbreath3dServer.exe!LoadPackage() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
[2021.02.24-23.31.59:221][ 0]LogWindows: Error: [Callstack] 0x00007ff6c61aa283 Helbreath3dServer.exe!ResolveName() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:787]
[2021.02.24-23.31.59:222][ 0]LogWindows: Error: [Callstack] 0x00007ff6c61b47b8 Helbreath3dServer.exe!StaticLoadObjectInternal() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:849]
[2021.02.24-23.31.59:222][ 0]LogWindows: Error: [Callstack] 0x00007ff6c61b3be5 Helbreath3dServer.exe!StaticLoadObject() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:924]
[2021.02.24-23.31.59:223][ 0]LogWindows: Error: [Callstack] 0x00007ff6c8bcb034 Helbreath3dServer.exe!UGameEngine::Init() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1089]
[2021.02.24-23.31.59:223][ 0]LogWindows: Error: [Callstack] 0x00007ff6c48a661f Helbreath3dServer.exe!FEngineLoop::Init() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3953]
[2021.02.24-23.31.59:224][ 0]LogWindows: Error: [Callstack] 0x00007ff6c48be680 Helbreath3dServer.exe!GuardedMain() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Launch\Private\Launch.cpp:155]
[2021.02.24-23.31.59:224][ 0]LogWindows: Error: [Callstack] 0x00007ff6c48be88a Helbreath3dServer.exe!GuardedMainWrapper() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
[2021.02.24-23.31.59:225][ 0]LogWindows: Error: [Callstack] 0x00007ff6c48ceaf0 Helbreath3dServer.exe!WinMain() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
[2021.02.24-23.31.59:225][ 0]LogWindows: Error: [Callstack] 0x00007ff6ca8db55e Helbreath3dServer.exe!__scrt_common_main_seh() [d:\agent\_work\63\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2021.02.24-23.31.59:226][ 0]LogWindows: Error: [Callstack] 0x00007ff9d9187c24 KERNEL32.DLL!UnknownFunction []
[2021.02.24-23.31.59:226][ 0]LogWindows: Error: [Callstack] 0x00007ff9da82d721 ntdll.dll!UnknownFunction []
[2021.02.24-23.31.59:226][ 0]LogWindows: Error:
[2021.02.24-23.31.59:259][ 0]LogExit: Executing StaticShutdownAfterError
[2021.02.24-23.31.59:261][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2021.02.24-23.31.59:261][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2021.02.24-23.31.59:301][ 0]Log file closed, 02/24/21 20:31:59