Hey guys I’m trying to learn UE5 and ran into problem. So for context, What I want to do is simply keep a count of how many times the moving tile hits a static tile and display it on a widget.
https://blueprintue.com/blueprint/gp7ro3ht/
Now, I do have a superficial understanding of why it failed, as I did not 'initialise the object reference
Unlike the mobile_tile, which I cast to and the promote to a variable in the component overlap event
https://freeimage.host/i/image.BIjuPbs
The gamemode_ref is causing the error
And that is my question. How do I set the object when there isn’t a direct situation to do so (for example overlap event )?


