Kot
(Kot)
1
when I start the game, the engine crashes.
Arodi007
(Pixiebell Games 💼)
2
Try with this node TryGetPawn, you don’t need to cast to a character.
And make sure your specific character is on the level map.
Kot
(Kot)
4
Did I do the right thing?
Arodi007
(Pixiebell Games 💼)
5
Try to disconnect the event blueprint initialise to break down where the issue could be.
This is the proper setup.
Try Get Pawn Owner → Cast to your ACTUAL character class → set ref to character class → set ref to character movement component.
Kot
(Kot)
7
I don’t understand anything.
everything worked before, why are there any errors now?
Arodi007
(Pixiebell Games 💼)
9
just breakdown the code, add some print string for example print the output pin of get owning actor to see which object it outputting.