When I’m trying to use a custom software cursor (with an UMG widget), it’s placed wrong in PIE mode (either inside the editor or in a new window).
Please look for the screenshot (it’s a “Run in a new window” option, not a fullscreen).
With standalone game everything is ok.
If switch off the editor support for High DPI monitors – everything works good.
I have found several similar questions but no real solution (except an advice to set the compatibility mode for the UE4 executable).
My setup:
- win10 64bit
- 4k monitor
- UE4.20.3 (though the bug is reproduced at least since 4.19.2, and I think it was always there since the high dpi option introduced).
UPDATE: just checked the new 4.21.0 preview 1 – and the bug is fixed in it!
Steps to reproduce:
- create a new project
- Create an UMG widget (e.g. with a single Image element)
- open Project Settings
- Add a custom Software Widget, choose the widget
- run it in PIE
- try to move the cursor to the bottom right corner