How to fit button widget when we change resolution?

My question is that I have created a widget with 4 buttons play game, load game etc.The problem is when I set the resolution through blueprint using console command r.setres 1920X1080 the resolution works fine but I can’t click on the game where they are I have to my mouse left or right from the position of my Button to access it.Please tell me the solution fix this issue?

Thanks in advance

Can you attach a screenshot of your UMG Designer view aswell as 2 Screenshots with the different Resolutions in Game? I have a couple things in mind but don´t want to randomly guess here :stuck_out_tongue_winking_eye: