I want to to fire two different events in two different blueprints using one input event. I have set the both blueprint player profile to profile 0 but, only one event event is firing in one blueprint but, when when I compile another blueprint then the event is fired in that blueprint and other one doesn’t work. Please answer.
normally you’d have the input event occur in whatever blueprint is being possessed by the player then use an event dispatcher or interface to tell the other actors to do something.
if you want to fire multiple events on the same input,
select that input and in the details panel, disable consume input
Oh my god, you are a life savior. Thank you very much. It sloved my UI input issues.