hi ue4 crashes on launch but i don’t know what file cause it. How can i find?
Hi Jeepee,
Is UE4 crashing when trying to open a project you’ve been working on or has the editor never opened at all? There are different ways to troubleshoot either condition so please provide this information and we will continue to investigate.
Thanks,
.
on a project i’ve been working on
Hi Jeepee97,
There are number of errors with blueprints in your log just before the critical error that need to be addressed:
4.15/Blacksmith 4.15/Content/Blueprints/Actor/Items/Weapons/BP_Weapons_2017-03-20-19-59-18.uasset)
[2017.03.31-22.24.21:784][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Actor/Items/Weapons/BP_Weapons_2017-03-20-19-59-18.BP_Weapons_C
[2017.03.31-22.24.21:784][ 0]LogLinker:Error: REINST_BP_itemMaster_C_642 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users//Documents/Unreal Projects/Blacksmith 4.15/Blacksmith 4.15/Content/Blueprints/Actor/Items/Weapons/BP_Weapons_2017-03-20-19-59-18.uasset)
[2017.03.31-22.24.21:784][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Actor/Items/Weapons/BP_Weapons_2017-03-20-19-59-18.BP_Weapons_C
[2017.03.31-22.24.21:784][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Actor/Items/Weapons/Sword/BP_Roman_Sword.BP_Roman_Sword_C
[2017.03.31-22.24.22:484][ 0]LogWindows: Windows GetLastError: L’opération a réussi. (0)
[2017.03.31-22.24.23:029][ 0]LogWindows:Error: === Critical error: ===
[2017.03.31-22.24.23:029][ 0]LogWindows:Error:
[2017.03.31-22.24.23:029][ 0]LogWindows:Error: Assertion failed: NULL != GeneratedClass [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp] [Line: 631]
Here are a couple of AnswerHub Posts with resolutions to the type of errors you are experiencing:
Getting an warning in the log that I need to understand a bit better
Hi Jeepee97,
There are number of errors with blueprints in your log just before the critical error that need to be addressed:
4.15/Blacksmith 4.15/Content/Blueprints/Actor/Items/Weapons/BP_Weapons_2017-03-20-19-59-18.uasset)
[2017.03.31-22.24.21:784][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Actor/Items/Weapons/BP_Weapons_2017-03-20-19-59-18.BP_Weapons_C
[2017.03.31-22.24.21:784][ 0]LogLinker:Error: REINST_BP_itemMaster_C_642 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users//Documents/Unreal Projects/Blacksmith 4.15/Blacksmith 4.15/Content/Blueprints/Actor/Items/Weapons/BP_Weapons_2017-03-20-19-59-18.uasset)
[2017.03.31-22.24.21:784][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Actor/Items/Weapons/BP_Weapons_2017-03-20-19-59-18.BP_Weapons_C
[2017.03.31-22.24.21:784][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Actor/Items/Weapons/Sword/BP_Roman_Sword.BP_Roman_Sword_C
[2017.03.31-22.24.22:484][ 0]LogWindows: Windows GetLastError: L’opération a réussi. (0)
[2017.03.31-22.24.23:029][ 0]LogWindows:Error: === Critical error: ===
[2017.03.31-22.24.23:029][ 0]LogWindows:Error:
[2017.03.31-22.24.23:029][ 0]LogWindows:Error: Assertion failed: NULL != GeneratedClass [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp] [Line: 631]
Here are a couple of AnswerHub Posts with resolutions to the type of errors you are experiencing:
Getting an warning in the log that I need to understand a bit better
Can’t package game: “…has an inappropriate outermost”
If you cannot open your project, try opening the DefaultEngine.ini in a text editing program and changing the default map to “None.” This should allow you to open to a blank map at which point you can fix the blueprint errors, then open your main level map.
.
thanks that helped me