How to find this Error out?

Hi!
So i have ths ater Leveltraveling or when the Leveltravelig starts…
I dont know how to find the problem with this report

Assertion failed: bRenderStateCreated [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp] [Line: 1618]

0x00007ff86cb56643 UnrealEditor-Engine.dll!UActorComponent::SendRenderDynamicData_Concurrent() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1618]
0x000001451f294914 UnrealEditor-Niagara.dll!UNiagaraComponent::SendRenderDynamicData_Concurrent() [D:\build++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraComponent.cpp:2209]
0x00007ff86cb39a05 UnrealEditor-Engine.dll!FRegisterComponentContext::Process() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:155]
0x00007ff86d43a877 UnrealEditor-Engine.dll!ULevel::IncrementalRegisterComponents() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1778]
0x00007ff86d43af28 UnrealEditor-Engine.dll!ULevel::IncrementalUpdateComponents() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1674]
0x00007ff86e7870cd UnrealEditor-Engine.dll!UWorld::UpdateWorldComponents() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:2636]
0x00007ff86e74f237 UnrealEditor-Engine.dll!UWorld::InitializeActorsForPlay() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:5160]
0x00007ff86e5a9a1f UnrealEditor-Engine.dll!UEngine::LoadMap() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15492]
0x00007ff86e51e64a UnrealEditor-Engine.dll!UEngine::Browse() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14670]
0x00007ff86e5ebb1f UnrealEditor-Engine.dll!UEngine::TickWorldTravel() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14833]
0x00007ff8691dc882 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1989]
0x00007ff869e5f6a6 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:550]
0x00007ff7f1c48e0b UnrealEditor.exe!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921]
0x00007ff7f1c6e33c UnrealEditor.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
0x00007ff7f1c6e42a UnrealEditor.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
0x00007ff7f1c718a4 UnrealEditor.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
0x00007ff7f1c870c4 UnrealEditor.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
0x00007ff7f1c8a37a UnrealEditor.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ff9102d257d KERNEL32.DLL!UnknownFunction

Crash in runnable thread StallDetectorThread

it possible it related to an actor component of a vfx.

Otherwise you will need engine source and Editor symbols for debugging

yes its maybe niagara, can it be that i dont spawn niagara and just add them to the actor and activate and deactivate them via nodes? I also have Niagara In Bps which are ot auto activated… maybe its that?

tag :slight_smile:

It could be, you will have to test each used niagara bp :innocent:

well i deleted every niagara actor and so on… it did it ofc… if anyone search it should be niagara if this error pops up…

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.