I have two Blueprints.
BP_Ship (extended from Pawn) ( [ROOT]SphereComponent -> StaticMeshComponent -> Camera)
BP_Dummy (extended from Actor). ( [ROOT]SphereComponent -> StaticMeshComponent)
When the Ship hits the Dummy, I use ‘Attach Actor to Actor’ and attach the Dummy TO Ship. It attaches correctly and now the Dummy moves along with my Ship.
But I have some logic inside the BP_Dummy blueprint which will need a reference to the Actor it is attached to (an instance of BP_Ship). I tried calling ‘Get Owner’ and passing the output of ‘Get Root Component’ into it. But the problem is even after the attachment it returns a reference to BP_Dummy (instead of BP_Ship).
So how do I achieve what I want?