How to find slow blueprint functions?


I’m recently working on optimizing my game.
Thanks to the UE4’s profiling tool, I found that the ‘Blueprint time’ (in stat_Game) is the main part which slows down the project.
But I couldn’t find which BP is so problematic.
If there is a measurement tool for blueprint functions, please let me know.
Or give me a some tips to do it then I really appreciate you :slight_smile:

Dokyoung Lee

Start with any Blueprints that have massive intricate networks of nodes or ones that have lots happening on each tick. Try to avoid using the tick function unless absolutely needed. Many things can be removed from tick into triggered functions or isolated by the use of timelines.

Oh it makes sense. Thank you!