So here’s my problem. In UnrealScript, when you wanted to do something you thought was defined in an earlier class – say, the “Touch()” collision detection functionality – you would use UnCodeX and search for what you wanted until you found where it was declared. You could read the declaration, understand the parameters it took, and then use it to your desire.
Now I’m a noob when it comes to C++ and Visual Studio, and I can’t figure out where to do this kind of thing. For instance, I want my actor to react to touch (or “overlap” as they call it in the blueprints) but I can’t find where the touch function is declared or what it’s called. I don’t even know where to search for it, VS doesn’t seem to include the basic classes in my project. (Is there some sort of “base gameplay functionality” project that I’m missing?) There must be some way to see that stuff, right? I’m not just extending classes blindly?
TL;DR: Where can I look through the classes that are predefined in the Engine (Actor, Pawn, etc.)? In other words, what is the new equivalent of UnCodeX?
Can someone please help me out here? It would be much appreciated