How to find out import settings used on object/character/skele

Silly me didn’t set up all my Maya scenes corrently so the scale will be preserved in UE4.

So I have already imported an animated character into the engine and scaled it up to match the environment. Silly me again, I didnt take note of what import settings I had used. Is there a way to find this out?

Thanks in advanced!

Ok so for anyone who might come across this problem, I stumbled upon the solution myself.

If you were to double click/right click>edit the asset, you have a window named ‘reimport’, click the arrow to expand this and all other submenu’s and there is all the original import settings. If you need to make changes, apply your new settings and click reimport at the top.