How to find Force Required to Dash to a location...

I am trying to make my AI and Player Dash/Launch on the ground with ground friction being used to a specific point… I can’t seem to figure out the formula to use in blueprint to get the force required… I do not wanna use any Air/Falling state and want something that very specific to being on the ground… Example Problem… Player want to be launched forward and reach 600 units in front of them… What force would be required… The distance is not a constant and would vary based on enemy/mouse/controller input so any help is greatly appreciated … :slight_smile:

This may be what you are looking for.

You’d use your player location for start and perhapse a line trace end result for the destination and feed into this node to then use the results to feed into a launch player.

I don’t know if that accounts for no Z Velocity though… and Don’t think it would since it for a projectile which is typically floating in the air… Where I need to determine something locked on the ground that has friction. also it in the projectile movement and I need something for the Players/Characters which would not allow for multiple movement components if I recall… Thank you for the tip though this will be useful in the future…

Anyone else have ideas?