I’m making a minigame in Unreal for a university project and it involved creating an endless road, so I used this tutorial to create one. However, I’ve run into a frustrating bug where the pieces spawn overlapping each other and when they start despawning, the ones beneath the car go away and it falls into the void.
I believe this bug is being caused by the values set to the code indicating what the space between spawned parts should be, but I don’t know what it should be set to since the Unreal editor shows the scale multiplier instead of a unit value, which I find really annoying. I would greatly appreciate any help with solving the problem, and I will probably be posting the blueprints here in case the problem gets more complex.

