How to find exact measurements of an object in UE5?

I’m making a minigame in Unreal for a university project and it involved creating an endless road, so I used this tutorial to create one. However, I’ve run into a frustrating bug where the pieces spawn overlapping each other and when they start despawning, the ones beneath the car go away and it falls into the void.

I believe this bug is being caused by the values set to the code indicating what the space between spawned parts should be, but I don’t know what it should be set to since the Unreal editor shows the scale multiplier instead of a unit value, which I find really annoying. I would greatly appreciate any help with solving the problem, and I will probably be posting the blueprints here in case the problem gets more complex.

You can find a static mesh’s approximate size in centimeters by hovering your cursor over it in the Content Browser.

If you want to do it through BP, you can get the bounds and multiply them by the scale.