My editor crashes when I try to open a blueprint or level. Opening a new level does not cause a crash and some simple blueprints don’t cause a crash either. So this means that all other blueprints that cause crash are referencing some corrupt blueprint but I can’t find which one.
I’ve checked the log right after each crash but it doesn’t give info on any blueprint or anything. It just gives a random access_violation error
I found it. It was a widget blueprint. I used elimination method using a backup version and replacing folders and then going deeper. Eventually I found the corrupt blueprint. Switched it out for an older version and the crashes are fixed!