Hello,
I’ve added collisions for my sprites, and I use sprites in my character’s flipbook asset.
This works perfectly fine, collisions are correct and works like a charm.
However, I would want to find out collision measurements of the sprite itself.
If I add “Flipbook Sprite” node, and attach “Get Component Bounds” to it, it does NOT return the collision bounds – instead, it returns the actual sprite bounds.
I tried to add Get Sprite at Frame nodes etc, but none of these accepts the Get Component Bounds node.
How can I find the actual collision bounds of the sprite?