Hi,
i have a set of assets (1000 puzzle pieces).
All pieces have the same position (0,0,0) and their asset name doesn’t reeflect their actual world position.
Is there a way to get the center of gravity or any other information telling me where is the piece located in world relative to the others ?
Hey there @cyrilpr! If I understand correctly, you’re trying to get the puzzle pieces relative location to the others? Technically Inverse Transform Location node can get you the relative position based on the transform you put in, however if all of your pieces are correct when they are the same location value, wouldn’t it stand to reason that the pieces are correct when close to their origin?
Are you trying to make a puzzle game with meshes for the pieces? Because in cases like this it’s often better to have a grid of some sort to handle the position and solution checks.