How can you find which animation have Anim curves inside? Other than manually checking each animation by opening it.
There are a few different ways, and unfortunately I won’t be able to guide you fully.
How I would do it: I would open the level blueprint, add a get actor from class and simply enter a class that uses the Anim curves. I would then loop through all of them using a for each node. I would then get each mesh and probably use a boolean to check if they are using a anim curve. You can print results using a print string.
hey thanks for the answer, yes, indeed that would technically do it… but I was hoping there was an “official” way of doing it… should have know better
Haha, yeah I don’t think there is one, but… again… I am not the best when it comes to animation. You can probably make a tool using the UMG widgets to return a list as well.
Seems like the engine has actually a way to do it!
- Open the Anim curves window
- In the Anim curves window, add an asset filter called Uses curve (inverted triangle button).
- Right click the new added filter, then select any of your Anim curves! Only the Animation sequences that contain the selected Anim curve will show!