So my game’s map is entirely made with many amount of one single blueprint(object), and because of that it’s easy to call every actors on the map but I can’t find the way to choose a specific actor and call it. Can somebody help me with this?
(Sorry for bad English)
There are several options to do that.
A posibility is to use tags in your objects, so when you look for a specific one, you can check if the tag is the one you are looking for.
Another posibility is to asign a variable inside your blueprint, where you can asign some kind of id number to each object. then you can look for it,
Of course to look for a specific one, you can do a get all actor of class, then iterate between all and look for your tag or id.